Sunday, 15 July 2018

Battletech: Heavy Command Lance TO-DONE!

Hi folks,

It was about two years ago that KuriboGoomba gave me this lance of Mechs to work on, having found them in the depths of his oldest possessions. They were beaten up to hell and caked in goodness-knows-what, requiring hours of laborious cleaning up. It was originally my intention to get them finished in time for his next Birthday, but I ended up doing something else for that. Sadly, he didn't make it to his Birthday this year; trust me when I say he would have loved this lance of Mechs.    Looking beyond the 7 particle cannons and 12 medium lasers locked and charged, the 300 or so tons of aggression and the adequate paint job, these Mechs are special. These versions of the models are no longer available due to a long going legal battle between the makers of Battletech and Robotech. They are also the designs that got us into Battletech in the first place and will always carry that sense of nostalgia. When Goomba originally received them he was blown away but didn't quite know what to do with them. Perhaps now we can call them done.


A dedicated command Mech, the Battlemaster packs a punch with its PPC and suite of six medium lasers, two of which are rear-firing (to counter back-stabbing jerk-faces). Two machine guns round at the weapons load, though up close you are better forgoing fringe them to smash home a punch in the physical attack phase.


The classic Tomahawk Destroid design from Macross is a striking figure. With its wide-bore arm cannons, torso weapon clusters and asymmetrically mounted missile system, it has long been a fan favourite. In Battletech the design was used to produce the Warhammer Mech, a close range brawler that can still slam the enemy at range with two particle projector cannons. The only thing better than having one Warhammer in a lance of Battlemechs is having two of them.


Based on the "Glaug" Zentraedi Officer's pod from Macross, the Marauder was KuriboGoomba's favourite Mech. Compared to the humanoid figures of the other Mechs, it is a decidedly alien design. It is an elegant Mech to play, sniping with its PPC's and light autocannon, using its medium lasers for close range brawling when necessary. If I had to choose, I would hide my commander in one of these and provide supporting fire from range, whilst my second in command rumbles up the front in the Battlemaster. I think Goomba would approve.

These models will form the command Lance of a Mercenary unit I'll be dabbling in. I haven't named the unit yet, so if you come up with any good names, let me know and I will consider it ;-)

See you across the table,


Saturday, 14 July 2018

Old School Gaming: Birthday Edition

Hi folks,

Yesterday I celebrated my Birthday in the best way possible; gaming with my family and friends. In preparation for the day I had purchased one of the 2017 Championship Pokemon decks and challenged the kids to a 2-on-1 battle. After a great deal of team work shenanigans, the kids finally beat my end of game boss Pokemon. They then spent over an hour splitting up the new deck and absorbing the cards into their own collections; getting presents on somebody else's Birthday is awesome!

As the Sun went down we got the fireplace roaring and my close mates started rocking up, lovingly known as The Guys. Most of these guys I went right through school with, so we have been friends for the best part of 25 years. Most of us met through the large Magic The Gathering community we had at school (2nd Edition, if you would believe it), so that is what we played.

To a soundtrack of old 90's songs we debated the finer points of gaming etiquette and how it conflicts with the joy of attacking a whinger. Alliances were made and broken. Bad advice was given. Chairs were cursed. Great fun was had by all. It really warmed my heart to see so many of my friends in one place, under happier circumstances.

Lobstermen vs Minotaurs vs more Fungus. 

The next day some of the guys backed-up to play some Battletech, with Sgt Waz piloting a Phoenix Hawk LAM to victory in one game, and me winning the second game with a modified Timberwolf in a particularly brutal game.

Clockwise from left: Timberwolf, Warhammer IIC and Shiro. The Trooper had a close combat weapon in both games but never got close enough to use it!

I am busy painting up some more Mechs that I had restored for KuriboGoomba. They are coming along nicely and I should be able to post the final pictures soon. I was a bit sad that they weren't finished for a game today, but I was too busy having fun to get their bases done!

Left to right: Battlemaster, Marauder and two Warhammers. 

For my Birthday I received a brood of Zoanthropes to complete my 2000 pt Jormungandr list. Sgt Waz and The Trooper also got me an Eidolan of Mathlann for Age of Sigmar (Idoneth Deepkin). It is an absolutely stunning model, which I had considered picking up myself but prioritised other things (like Zoanthropes!). I am looking forward to painting it, but also a bit overwhelmed; it is really going to test me.

I also got a bunch of Magic the Gathering cards which I will talk about a bit more on Friday night, when I open them for Friday Night Magic (FNM). Tomorrow, now that the dust has settled a bit, I should be able to do some more painting and construction. Let's see what I can get done...

See you across the table,


Friday, 29 June 2018

Tyranids: Malanthrope TO-DONE!

Hi folks,

I was feeling inspired to get things finished a few nights ago, so I had a good craic at doing the Malanthrope base. It is a textured base which is quite different to the rest of Nids, which have a grit/shell texture. The idea of having to achieve that effect with paint had led to quite a bit of procrastination! Anyways, it turns out I didn't need to worry, I think I got it pretty close in the end without much stress at all.

The larger rocks in the centre of the base I painted grey with a green glow, to extend the effect of the malanthrope's maleficence. The "sand" was painted Ushbati bone, washed with sepia then highlighted in patches with white.

I love how deliciously gribbly this figure is. I recently put some Lictors back in my 2000 pt list, to fill up two cheap elites spots. This guy fill amplify that aesthetic. I may not win many games but they look cool :-)

This Malanthrope is the last of my HQ units for this army, so I feel like I have really accomplished something. Next, I will be working on adding to my Troops choices, which happens to include a whole lot of Rippers (little snakes!).

See you across the table,


Wednesday, 27 June 2018

Iron Snakes: Chapter Master Seydon TO-DONE!

Hi folks,

Seydon is quite a mysterious character in Brothers of the Snake. He is described as being very large when Priad meets him in the Iron Snake's fortress monastery. He pretty much appears out of nowhere, drops some fatherly wisdom from under a shadowed cowl, then takes off again as "silent as a phantom". Later, it is made quite clear that he is also a warrior who fights at the front line, whatever the cost.

"Chapter Master Seydon was just a shadow: robed, mysterious and towering. His cloak was made of broken, polished, wyrm-horn pieces, linked together like a jigsaw puzzle by gold wire. Slow respiration throbbed form the exchanger tanks under his cloak... He was a good meter taller taller than Priad". 

"I make it a point to see those Snakes who return after a long absence, especially those I am fond of. Damocles squad - now, I've been fond of that ever since I told Damocles to form it." 

"A great man like Memnes, everyone will mourn. That'll make the loss easier. But Calignes, Illyus... in my experience, a squad leader will miss the common troopers most."

"His jigsaw cloak of polished wyrm-hide pieces had been ripped and torn, and loose fragments dangled from unravelling golden threads. His great lance, Tiborus, lay across his knees."

"Seydon seemed so dreadfully bowed and hunched. The blade tip of Tiborus was nicked and buckled , and deep cuts had been gashed into its mighty shaft."

I'm glad that the original idea that I had to represent Seydon has finally been realised. I think the use of the Primaris Captain's body has given him the extra size that he needed, to accurately reflect how he is described in the book. I like the shape of the spear, though it was very fiddly to pin and glue. I am also really pleased with how the Scibor base turned out. I went for a warm look to contrast the colder colours of the model, with some volcanic ash and darker skulls to give it a Pompeii/Thera excavation kind of feel. The added elevation also helps him to tower over the other Iron Snakes in my collection.

I have two more Iron Snakes projects that I am really keen to finish; Squad Aegis (Centurions) and a Storm Eagle, which have just been shifted back to the paint table. First though, time to enjoy finishing a job for once :-)

See you across the table,