Showing posts with label Iron Snakes. Show all posts
Showing posts with label Iron Snakes. Show all posts

Tuesday, 3 October 2023

Iron Snakes Terminators: TO-DONE!!

 



Hi folks,

It's DreadTober!! So, of course I have been painting Terminators 😆

I guess the original name of Terminator armour was Tactical Dreadnought armour, so that has to count for something, right?!

These terminators have been sitting in a little box for years now; an unfinished unit that was meant to be an quick addition to my Iron Snakes army. That collection is conspicuously missing any close combat units and anti-armour capability, so thunderhammer-toting terminators always seemed like an obvious choice. 




I have painted them in the usual scheme (leadbelchers, warplock bronze and kabalite green verdigris) with some additional turquoise accents and red shoulder pads to match the trim I usually have on the other infantry units. I used some decals that Sgt Waz and Wade gave me for my Birthday during the COVID-19 lockdown. The bases were finished with some cute laser cut ferns from Noch. Here are some close up pics:


Sergeant 

I had to kitbash this guy a quick mace head to replace the hammer part I used for the captain.




Apothecary 

Iron Snakes often attach an Apothecary to squads on extended missions when they are expected to operate independently for a time.




Iron Halo Dude

This guy was originally going to get a cyclone missile launcher... but... yeah...




Just Ken

Nothing special, he's just Ken.




Hammertime!!

Can't touch this.




To lead this unit I have rebased a Captain in Terminator armour I painted for D Power's Soulslike painting competition. The prize for winning that competition was a portrait of the miniature, created in D's signature grim/dark as hell style (which has taken pride of place in my hobby space ever since):





The story behind this Captain is that he has been trapped by himself on a hellish daemonworld for an extended period of time (let's just call it The Underworld). Having been comprehensively tested for corruption and being judged pure of mind and soul, Mikos has returned to active service. All who fight beside him agree that he has changed...




I also added the finishing touches to some objective markers, which have already seen some action on the table top. 





With this final distraction out of the way, it is time to focus on my DreadTober pledge! More about that next time...

See you across the table,

Marc


Wednesday, 5 January 2022

Iron Snakes: Captain Orestes, Master of Relics TO-DONE!!!

 



Hi folks,

Happy New Year!! I don't really know what to make of 2021; it seemed to go on forever, but at the same tie I feel like very little got done. A good example is this model, which The Trooper and Sgt Waz printed for me for my Birthday back in July. After a minor bit of kitbashing, it has taken me 6 months (on-and-off) to finish the job. I think it is a very imposing figure, looming over the Centurions in my collect. I will have to put together some home-brew rules for him, as the closest I can find to legitimate ruleset is Tor Garadon of the Imperials fists, and he only has one Fist of Defiance. With the lack of a ranged weapon, I will look at giving this guy a small buff. He is a special character, after all!







See you across the table,

Marc



Sunday, 27 September 2020

9th Edition Battle Report: Blood Angels vs Iron Snakes

 





Hi folks,

Today Wade and I played our 2nd game of 9th Edition 40K. We played another 1000 pt game, which saw Wade's Blood Angels taking on my Iron Snakes. We would be fighting to control four objectives in an urban battlefield, with units scoring 1 point per turn if they control an objective uncontested. Wade's Blood Angels list is fairly straight forward one, featuring two small squads of Intercessors, one armed with bolt rifles and the other with stalker bolt rifles. For fire support he fielded a small squad of Hellblasters with plasma incinerators and a squad of Aggressors with auto boltstorm gauntlets and fragstorm grenade launchers. His HQ units include Mephiston and a Librarian Dreadnought, both of which are brutal in close combat. Mephiston in particular has a habit of wrecking my backline, starting turn 2, using the Wings of Sanguinius psychic power. To round out the force he also took a squad of Sanguinary Guard, held in reserve.






My Iron Snakes, on the other hand, are quite irregular. To write the list I have used the Iron Hands Codex, allowing me to use The Flesh is Weak to reflect the use of their shields. I also burn a lot of CP to reflect some of the head-cannon I have for the army. The list includes an Intercessor Squad (Damocles) armed with a plasma cannon and sergeant with a lightning claw (not a Codex choice, but paid for), which I combat squad. A small Sternguard squad with combi-plasma weapons (Lakodeme) provides some extra high strength rapid fire action in the absence of Hellblasters. I have included a Relic Contemptor (Nestor) with the March of the Ancients Strategem for a bit of extra close combat punch and Leadership, with the option of giving him a warlord trait in other games (-1 CP). Nestor is armed with a heavy plasma cannon, plasma blastgun and a dreadnought close combat weapon. To support Nestor (and stop him from supercharging himself to death) I have Odyssean, a Techmarine with servo harness, power lance and the Master of the Forge Strategem (auto 3 heal for Blessing of the Omnissiah, -1 CP). I have also made him the Hero of the Chapter (-1 CP) with Target Protocols (providing a re-roll to hit, wound and damage to a unit within 6"). I also gave him The Endurant Protector for a 4++ save and +1 T.  In support I have a Centurion Devastator Squad with hurricane bolters, heavy bolter/plasma cannon combos (again, not Codex but paid for). To lead the force I have taken a Supreme Command Detachment with a Primaris Captain Chapter Master (Seydon) as the army Warlord. With Relics of the Chapter (-1 CP) I armed him with The Burning Blade to represent his battle lance (Tiborus). The warlord trait I chose for him was All Flesh is Weakness to represent his extensive cybernetics. So...  -4 CP before I start the game, but with a bunch of characterful special rules. 






I failed to seize the initiative, so the Blood Angels took the first turn. Mephiston advanced quickly, enhanced by Wings of Sanguinius during the psychic phase. It placed him in a great position for a turn 2 charge. The Librarian Dreadnought did the same, with the Hellblasters sticking close and sniping through a gap in the buildings to kill some Sternguard. One of their member also supercharged himself to a crisp. The Intercessors, not wanting to get hammered by the Centurions, hung back.







In return, I managed to take 6 wounds of the Librarian Dreadnought, narrowly missing taking it out with a Hellfire round. I pushed forward on the far right flank to take some wounds off the Stalker Intercessors, killing a couple of them with plasma fire from the Contemptor. I also pushed my two Intercessor combat squads forward to grab two objectives, netting me some early victory points at the end of the Turn.


Turn 1

Blood Angels: 0 VP

Iron Snakes: 2 VP



At the start of Turn 2 Wade found a tiny corner to deploy his Sanguinary Guard into, right behind my Centurions and Chapter Master. I had thought I had denied all of that space, but moved up to to engage the Librarian Dreadnought (would have been worth it if I had taken it out!). Both Mephiston and the Librarian Dreadnought moved forwards in preparation for a charge move, whilst the Aggressors moved forwards to capture an objective. 









The psychic and shooting phases managed to take out two of my Centurions and some Intercessors. The Hellblasters were unlucky with their shots and lost another two to supercharging. Both Mephiston and the Sanguinary Guard made their charge move against Seydon and the Centurions. Seydon was brutally cut down without a hope of responding, but the Centurion was left (miraculously) on one wound thanks to his shield. The Librarian Dreadnought attacked my Intercessors and wiped them out as well.








During my turn I switched targets to address the Aggressors, managing to take one out with fire form my Contemptor and manoeuvring for a potential charge next turn. I sniped the last two Hellblasters, removing them as a threat. The remaining Sternguard charged the Librarian Dreadnought and took it out with a well placed Krak Grenade, consolidating closer to the Sanguinary Guard and, crucially, within 3" of the objective. They would no doubt die next turn, but playing the objective wins games like these, so that's what I did.







Turn 2

Blood Angels: 2 VP

Iron Snakes: 4 VP



With revenge in mind, the Sanguinary Guard descended on the Sternguard. Mephiston used the Wings of Sanguinius power again to launch himself across my backline towards my Dreadnought and Master of the Forge, which were preparing to threaten the Aggressors. The Aggressors and Stalker Intercessors poured fire at my own Intercessors holding objective 4, managing to kill two of them. The second squad of Blood Angels Intercessors manoeuvred  around objective 1.











Mephiston charged my Master of the Forge and Relic Contemptor, taking the Master down to 1 remaining wound but failing to scratch Ancient Nestor. It was a fairly abominable set of dice rolls to be honest! In return, the Contemptor killed Mephiston outright and consolidated even close to the Aggressors. 















During my turn the Relic Contemptor poured supercharged plasma fire into the Aggressors. Helped by the Target Protocols, they were softened up sufficiently that I was able to wipe them out in close combat, though this left my Master of the Forge vulnerable. He himself took out the last Stalker Intercessors.



Turn 3

Blood Angels: 4 VP

Iron Snakes: 6 VP


Starting the last turn, it was clear that the Sanguinary guard would have to expose themselves to contest objective 4 (and ultimately, the game). They jumped close and managed to take out both the Master of the Forge and contest objective 4, but were not able to kill the remaining Intercessors, whose sergeant took some revenge with his lightning claw. 







As it was, I knew if I stood still and did nothing, Wade would probably earn 2 victory points (objective 1 and 4), I would earn 1 victory point (objective 3) and win the game 6 points to 7. If I attacked with the Relic Contemptor and failed to contest objective 4 for some reason, it could end up a 6-all draw! I decided to go for it, withdrawing my Intercessors from objective 4 and getting the Contemptor in. The combination of the supercharged plasma blastgun and dreadnought close combat weapon were enough to wipe out the Sanguinary guard, leaving the Iron Snakes in complete control of objective 4.











Turn 4

Blood Angels: 5 VP

Iron Snakes: 7 VP



Overall, I was very happy with the synergy between the Master of the Forge and the Contemptor Dreadnought. The Centurions were a bit a disappointment,  though I never expected to get much from them. They are a prime target for getting nailed in close combat and the Blood Angels have just the right tools for the job. Some of the special rules I gained access to at the start of the game, particularly Target Protocols and Endurant Protector, played a key role in the game. Everything I paid for on the Chapter Master was essentially a waste, however. I am not sure at this stage if there are some efficiencies there that I could take advantage of, or if playing more games would even things out. It would require me to protect my Centurions better, which is darned hard to do when you have a Space Vampire flying behind you in Turn 2!! 

Anyways, it was a very fun game and it seemed like Wade had a good time too (though perhaps not when Mephiston duffed all of his rolls in that 2nd combat). It is time to get the ball rolling on my Dark Angels army, I think.

See you across the table,

Marc

P.S. The objective markers were dice given as gifts at my mate Ben's (and Liz's) wedding. Sooo much more useful than sugar coated nuts...

Sunday, 30 August 2020

2019/20 Hobby Season Review

 




Hi folks,

When I was preparing for the 2019/20 Hobby Season I was coming off the back of a pretty hard year, so I wasn't too ambitious with my To-Do list. I was a bit disenchanted by 40K, so focussed mainly on aiming to get my Space Hulk set painted. As you all know, this year really has been balls. I spent most of summer in Tasmania, which was amazing, but when I came home I always had one eye on the horizon and the other on my Bushfires Near Me app. With some time spent working from home due to the pandemic, you would think that there would be some extra time for painting, but it just wasn't the case. As a teacher, I found my workload more than doubled; things that I could usually do quickly were taking me a lot longer. Despite that, I did manage to do a whole of bunch of stuff I would have never imagined when I wrote my To-Do list. And, no, I didn't get my whole Space Hulk set painted...

Here is a trip down memory lane:


Warhammer 40K


Iron Snakes


A big year for my Iron Snakes, I managed to finish a 2000 points army that included some new Primaries figures. Squad Damocles, a 10 man Intercessor squad equipped with boarding shields, was completed for Squaduary.





















Imperial Knights


For DreadTober I completed the second knight of my Walls of Ithaka detachment. This is "Theseus" Ferrum Fortis (Strong Punch!). 









Dark Angels


For Armour in April I finished this Landraider Excelsior, just in time for it to be relegated to "Legends" (or whatever they call those things now). Ah well, still a cool model, and very likely to be used in my casual games.














2nd Edition Army Challenge


Recently I have embarked on a 6 month challenge to complete a 1000 point army using 2nd Edition sculpts. I have opted for a classic Dark Angels scheme, starting the challenge with a repaint of two of my oldest figures; a Deathwing Master and Dreadnought.












Age of Sigmar



This year I managed to finish some figures that my daughter had chosen for herself. I also caught the Age of Sigmar bug and dove into Sylvaneth. To help motivate me as I started I entered some painting competitions along the way, all at my local Warhammer store. I won the Brushmaster title for the Treelord Ancient and the Kurnoth Hunters, with both the Kurnoth Hunters and my daughters Sisters of the Thorn featured for a short time on the Age of Sigmar Facebook group! Small wins, but they sure did keep me going during the tough initial slog through isolation. To be honest, the Treelord is probably my best work, it really, really, challenged me. 




























Space Hulk


Well, this was meant to be the focus of my season. If you have managed to get to this stage in the post you can see just how distracted I was! I did manage to get the commanders done for each of the teams apart from the Fallen, which I painted the full team for. Calistarius, the Blood Angels Librarian was the real highlight, completed for The Jewel of July community challenge. The Broodlord was my Monster March entry.





















Kill Team


I managed to speed-paint a H. R. Giger inspired Kill Team, as an alternative to my 4 Lictor murder list. I haven't tried it out yet, but I sure am looking forward to the Aliens quotes.








BattleTech


I know most of you are here for the 40K, and perhaps meander into Age of Sigmar like I do as well. But I also play a couple of other systems that do a great job of dividing my attention. With the delays to the Clan Invasion Kickstarter, BattleTech hasn't drawn my attention as much as it could have this year, but I still managed to paint a neat lance of mercenaries and a larger scaled piece for my mate Wade.





 








Phew, that's it, I think. 2019/20 has been crazy busy. I managed to get a lot more done than I ever intended, but I am still glad to put this year behind me. Tomorrow I will post my To-Do list for 2020/21!

See you across the table,

Marc