Saturday, 6 October 2018

Kill Team: Big Trouble in Little Tokyo






Hi folks,

The Trooper, Sgt Waz and I had our first go at the new edition of Kill Team yesterday. I picked the Core rulebook up last week in Sydney, knowing that the trip home was going to take 2+ hours (my train line was closed for rail maintenance). At our weekly Pathfinder session, we did some planning and figured out that we could easily scrape together a Killteam or two within a couple of days. After finishing my Zoanthropes, I kitbashed two more Lictors using Venomthrope parts and some older bodies (a 3rd Ed. Lictor and Ravenor).

By the time the game rolled around they were still WIP, but good enough for the tabletop. Sgt Waz brought a team of Salamander Primaris Marines and The Trooper brought a squad of Deathwatch marines armed to the gills. For the first game we decided on a Search & Rescue Mission, using a combination of Kill Team and Infinity terrain (Sushi Shop style!). The damsel in distress would be represented by a suitably discrete Infinity HVT (below).








As the defender I placed 5 objective markers around the center of the board. On a 6+, one of these would be revealed as the HVT (high value target). If she was not found by the end of the game, the rescuers, Sgt Waz's Salamanders, would be the winner. Otherwise, the player with the most models within 2" of her at the end of the game would win.

 






Sgt Waz set his force up to contest the roof top objectives in the first turn. I set up in cover, with one Lictor close enough to contest the centre-most objective.







Turn 1, the Salamanders rushed the roof tops and cozied up to two objectives. Three also rushed the centre objective. I sent my scout Lictor deep up the left flank with the use of its Level 1 Tactic and my Fire Team and Combat Lictors up the centre, close enough to 3 objectives to trigger rolls. My Leader hung back, as I wanted to keep producing the extra CP and had a plan to take out the Salamander Leader to establish a CP advantage.








We started rolling for the objectives and as (bad) luck would have it, Sgt Waz revealed the HVT on one of the rooftops, farthest away from my Kill Team. Thankfully, Lictors are fast. We spent some time shooting at each other, and my Combat Lictor took a wound. Overall, though, I was happy with the survivability of the Lictors. Even against a dedicated sniper, they were proving hard to hit.









The second turn was dominated by shooting and charging. My combat Lictor was reduced to 1 wound thanks to some lucky overwatch fire, so I needed to pull some shenanigans to get his attacks in.








Having lost initiative, there was a good chance he was going to be killed during the first close combat attack. To force the Salamander's hand, and potentially reap a bloody benefit, I used the Decisive Strike tactic on my Fire Team Lictor, allowing him (potentially) to fight before anyone else. I was then going to use my Combat Specialist's "Up and At Em'!" tactic to get his hits in as well, all against the flow of initiative and hopefully saving him from harm for another turn. All of those attacks were also going to be against the Salamander's leader. This forced Sgt Waz to use Decisive Strike as well, which he pulled off by rolling a 6 to beat my 5!! Nooooo!!!




Noooooo!!!



The Intercessor sergeant cut down my Combat Specialist before it got a chance to do anything (not even take a flesh wound!). In response, I killed him with a wicked sweep of the adjacent Lictor's grasping talons (2 damage pops Primaris real good!). I used the Feeding Tendrils tactic to recover two CP. My scout Lictor also cut down a Reiver.








Following the carnage of that assault, the Salamanders fell back towards to the objective. I advanced my three remaining Lictors 14" into cover, in position to make a move on the objective next turn. Unfortunately, their claws stuck up just high enough to get shot at.








The next turn my Lictors popped up and moved up to the HVT, firing flesh hooks wildly. The return fire killed my Scout specialist outright, and at the end of the turn I mistakenly rolled to see if my team was broken. I actually needed to lose another Lictor, or have one receive a flesh wound, to trigger this. I failed the roll, which would effect my ability to hit for the remainder of the game. Who knows what would have happened if I hadn't made this mistake; I blame it on first-game-itis.








During the last turn I charged and threw everything I could at the Salamanders, but I just couldn't hit and Sgt Waz rolled some good saves. In return, he reduced my Lictors down to 1 wound each, which I leveraged to spray caustic blood everywhere, causing some mortal wounds. It still wasn't enough though, and the Salamanders won the game with 3 models within 2" of the HVT (I only had 2). So close!!!








We had such a good time playing that we immediately started talking about setting up a campaign and recording experience. I have already changed my list to make the bog-standard Lictor a Veteran Specialist; after starting way out in the open, charging forwards right up the guts, taking out the enemy leader to avenge the Combat Specialist he nearly saved and being there right at the end to nearly steal a win, I feel it deserves a little something special as a reward. Hopefully next time there won't be so many "nearlys". I'll also be keeping a look out for a certain Salamander that thinks he's special... Nubari Rhoshan; looking at you :-) I'll post some pics of my finished team and their backgrounds a little later.

See you across the table,

Marc


Friday, 5 October 2018

Tyranids: Zoanthropes TO-DONE!






Hi folks,

...and just like that, it's done. These three Zoanthropes are the last models I need for my 2000 point Jormungandr army. I have painted them in the same scheme as the rest of my Zoanthropes, resisting the urge to excruciate over details because, again, I really just want to get the things finished. The Trooper recently bought a painted Blood Angels army, with plenty of the new units in it, which we are all chomping at the bit to get it on the battlefield. Now, at least, I have enough points painted to give them a challenge.






They were fairly quick to knock together, weighing in at about two hours for the brood. The longest time was spent blending and highlighting the brains. The last step was a clear gloss varnish over the head armour, which all of my nids have. It doesn't show up too well in the photographs, but the glossy, black beetle look is quite striking on the tabletop.














The full brood has 6 of these guys now, lead by a Neurothrope. I'm planning on getting them close with the Jormungandr tunneling strategy and piling on some mortal wounds. In the last game I played they survived for quite a long time, even when there was only 4 of them to start with, and caused plenty of damage.

My next challenge be to fit the whole 2000 points worth of models in the same photograph! That's tomorrow Marc's problem ;-)

See you across the table,

Marc





Tuesday, 2 October 2018

Tyranids: Ripper Swarms TO-DONE!






Hi folks,

This is the end product of the great ripper hunt that I did a few weeks ago. I am not going to lie, painting these guys was some kind of torture, but I have always loved these little guys. The wifey used to call them "scribblets" when they first appeared and I have always had a few bases of them in my army. Now, though, they help me to fill out a full Brigade detachment of Nids.








I didn't spend too much time on each base; undercoating in Leadbelchers, adding two sepia washes, tidying up the Leadbelchers armour plates, painting the heads black and highlighting them with The Fang, then painting the eyes (very quickly) and adding some Tamiya Clear Red gore effects. I wanted these little fellas to really look like they have been eating.










So that is the last of my Troop choices completed. To wrap up this project,at long last, I just need to paint three Zoanthropes. After that... who knows. A four lictor Killteam sounds like fun ;-)

See you across the table,

Marc




Saturday, 29 September 2018

DreadTober: Planning



https://dreadtober.blogspot.com/



Hi folks,

It is that time of year again: DreadTober!

I have participated in this community event three times in recent memory, adding two Dreadnoughts to my Dark Angels collection and a Carnifex for my Nids. My favourite has probably been the Dark Angels Deathwatch Techmarine Dreadnought I completed two years ago, which really stretched my modelling skill and marks one my first forays into weathering.








Last year I felt like I was scraping the bottom of the barrel, to some extent. My Dark Angels collection has a lot of Dreadnoughts in it and, whilst I do feel that you can never have too many Dreadnoughts, I am not in the mood to add any more at the moment.








The new Redemptor really doesn't do it for me and the Forgeworld Dreads are now phenomenally expensive; a Leviathan that would fit the aesthetics of my Iron Snakes would set me back $170 AUD. I would still love to get one to but dropping that amount at short notice just isn't going to happen.







I don't have anything Dreadnought sized for my Nids at the moment, having finished my slither-slogging Hive Tyrant just recently (below, now with 65% of your daily intake of gore effects!). I would like to get the official model for the Exocrine, but, for now, my Scythed Heirodule is a pretty convincing "counts-as". The guys I play against are not the kind to complain about this sort of thing.









Sooo, what to do...

How about an Imperial Knight Errant armed with a Thunderstrike Gauntlet and Stormspear rocket pod!

I can assemble an Imperial Knight and paint it in one month. Right!?



Knight Warden says "Yes".



Well, that's the plan! Let's see how far I get... If you are interested in joining in the fun, click on the banner at the start of the post and sign up.

See you across the table,

Marc