Sunday, 25 November 2018

Kill Team: Eddie and The Troopers





Hi folks,

A nice member of the Facebook Necron group mentioned that this guy reminds him of Eddie, the Iron Maiden mascot. The thought stuck; I love Iron Maiden!








I gave him a little green glow to the edge of his cloak. perhaps to suggest some phasing shenanigans.
 









I'm hoping to add some Immortals, Warriors and Flayed Ones to the team, keep an eye out for them.

Up the Irons!

Marc





Saturday, 24 November 2018

Kill Team: Necrons WIP






Hi folks,

With the shutting down of Google+ looming, I have been seriously reconsidering how I engage with the 40K online community and searching for alternatives. I have tried just about every platform in the past 10 years and Google+ was by far the best community for a long time. Recently, though, it feels like it is going into a death-curl (that thing that spiders do...).

I have joined an emerging 40k group on MeWe with some familiar faces. If you are interested in jumping ship, here is the link:  Warhammer 40 000.

The hope is to set up a vibrant, supportive 40K community with interesting and imaginative content. It is really in its infancy at the moment, so if you feel like you can make a contribution it would be greatly appreciated.  The chat features are really organic and everyone on there at the moment seems to get on really well.

To celebrate getting the group started Pablo D. Mura has started a Random Army Contest. Participants were all assigned a random army and we are competing to complete a model, unit or force of that army until the end of the year. I drew Necrons, which was a pleasant surprise. I have decided to put together a Kill Team, led by an old Space Crusade android masquerading as a Deathmark!







I added a resin cloak, from the Minotaurs Chapter Asterion Moloc model, as well as a textured base from Micro Art Studio. Micro art have some amazing bases; these ones are some of the more simple designs, which I like to use so that they don't distract from the miniature too much (particularly when the model itself is fairly plain).







After spending a day at the rainforest with the kids, I ducked out to the games room for about an hour to paint him last night. I still haven't finished the base, but he is very close to being completed.







Sgt Waz has some Necron sprues he is going to let me plunder, so I should have a Kill Team ready for the table in no time.

See you across the table,

Marc



Tuesday, 13 November 2018

Kill Team: Lictors TO-DONE!





Hi folks,

It has been a long time since Lictors have been a thing to fear in a GW game. Back in the glory days of 2nd Edition you could give them some pretty devastating wargear, which (along with the character-centric ruleset) afforded them a high degree of lethality. They were also much harder to kill. Since then they have crashed pretty hard as a unit, though I have always fielded at least one. Deathleaper itself has had a few good innings in my army lists, particularly in the earlier editions. I never liked the pose, though, so converted him scampering on all fours without the goofy looking grasping claws.



Derpy derp


Now, with the release of Kill Team, Lictors have created their own little niche as a small, elite, hard to kill and hard hitting force. Their heavy to-hit modifiers in cover, high movement rate, combination of high AP or 2 damage close combat weapons and high strength shooting weapons provide them with a lot of tactical options on the battlefield. Once they get stuck in, they really take heads; I love one-hitting Primaris Marines (or anything else, for that matter)!






In terms of Tactics, Scorch Bugs and Hunting Roar are no help at all; I don't have fleshborers or warriors. Caustic Blood is great when you get into a hard fight and just need to pip one more wound off your enemy. I don't use Lurk much, but it makes a Lictor ridiculously hard to hit in cover. I find that actually moving them to where they can't be shot is usually more effective, however. Feeder Tendrils are very situational, but I always keep it in mind when attacking a Leader, a few spare command points at the end of the game can be the difference between winning and losing. Metabolic Overdrive wins games, no questions asked. Coupled with a Scout specialist, this Tactic puts Lictors where they need to be, a turn before they need to be there.

So, here is the Lictor Kill Team I have assembled, for a campaign I am playing with Sgt Waz and The Trooper.

Six Eyes (Leader)










I often hide this guy in the back lines, keeping him as a counter-charge unit and farming Command Points. I then team him up with another Lictor to take advantage of the Level 1 Leader Tactic, allowing both of them to hit before the enemy. More often than not, this forces an opponent to sink command points into hitting first or getting out of the way safely. I am thinking about moving this guy towards being a Tactician at Level 3, though Paragon also fits how I use him. That's assuming he survives that long; so far he has died every game to auxiliary grenade launcher shots.


Ol' Squidface (Veteran)








Ol' Squidface started the campaign as a grunt, back before I knew I could have another specialist. In that game he out-performed every other Lictor, earning himself immediate Veteran status! Adaptive Tactics gets him that much closer to charge range, or, more usually, into cover before the bolts start flying. Grizzled keeps him in the game when the bolts start flying. I am going to move this guy towards being a Level 3 Survivor; it would suit him well.


The Formless Maw (Combat)








I really wanted a snakey Nid to fit in with my Numereji Hive Fleet, so this guy was born out of an old Ravenor body, with some Venomthrope parts for good measure. All of the tactics and abilities for combat specialists are brutal, which makes him a bullet magnet. I don't know where I will go with him, but Deadly Counter, the ability to hit back with a mortal wound on 5+ when an enemy rolls a 1 to hit in the Fight phase is jelly.


Herald of Numereji (Scout)









I modeled this little fella using an old 3rd Edition Lictor body in a more dynamic pose, using the rending claws off Deathleaper and another Venomthrope head. I can't emphasise how much I have grown to love this guy. So damn fast. Stealing objectives and breaking the enemy lines like a ghost.

I'll try and post the details of the campaign we are playing soon, in case anyone is interested in following our progress or wants to give it a go themselves.

See you across the table,

Marc




Monday, 29 October 2018

DreadTober: Imperial Knight Errant Progress







Hi folks,

With the end of of DreadTober looming, it is time to take stock of what I have managed to achieve. My plan was to complete an Imperial Knight Errant, which is a member of my "Walls of Ithaka" army list. Constructing the figure itself took me two weeks, mainly due to work commitments. During the past week I have managed to prime the top half of it and complete the upper torso parts, but the legs, weapons and shoulder armour are still unprimed. I doubt that I will get much more done before the deadline, but I feel that I have made a good amount of progress.











I spent a lot of time making sure that the rear detail was completed to the same standard of my last knight. That took a surprising amount of time, though I knocked it over much faster than the last time.













The first completed member of the army was "Perseus" Intrepidus, in a modified House Feardrakken scheme (below, so you can see what I am aiming for). That project took me about 18 months to finish, on and off. The main painting effort only took a couple of weeks, but it was during the Christmas holidays, so I had plenty of time to burn. With that in mind, I was never particularly confident that I could get a whole Knight finished, from sprues to display case, in October!







Once the shoulder pads are done, which will require some free-hand work, I feel like the project will be past the 50% completed mark. For the right shoulder pad I am going to paint a stylized image of a minotaur, to fit the knight's name, in the same way that Persues has a Medusa. That will be my next post on the project, if all goes well!

See you across the table,

Marc