With all of the arm sockets used up to mount the dual pairs of wings, I needed to come up with a creative way to represent the two twin-linked Devourers. I decided to try and torso-mount them, as opposed to trying to model them into the wing or the lower limbs. To facilitate this, I made an L-shaped cut to remove the fleshhook barrels and free up some space.
I kept the small pieces I had removed, just in case I messed everything up and needed to replace them. I then assembled the full torso and put together some twin-linked Devourers. Now, anyone who has worked with Devourers before knows they have a “droop” nose, which makes them hard to glue together “back-to-back” with flush surfaces. I filed them down considerably, cut them to fit the gap in the torso I had made, then filled any gaps in the weapons with green stuff.
Once that was complete and the greenstuff had cured, I pinned and glued the Devourers to the torso. I allowed this to dry overnight before modelling the rest of the torso. To fill the gaps I used more green stuff and a watch-repairing tool to sculpt organic shapes (piece of cake). During the planning stages of the project, I noticed that the extra armour on the head would make it difficult to hit into the neck socket. To overcome this problem I placed a ball of green stuff at the far rim of the socket and pressed the head in as far as it would go. I then removed the head and sculpted to more organic shapes in the “new” socket. I also filed down the protruding detail of the manubrium (the bit at the top of the sternum armour) giving the head a place for the chin to rest. The head now fits perfectly (imperiously…).
The next stage is to work on the wings themselves, as well as the lower limbs and base. I even have an idea for spicing up the base, which will require at least an hour of rummaging through my bitz boxes.See you under the table with my head in a bitz box,