Hi folks,
It's my Birthday! To celebrate I have created a fun little 40K scenario, which uses some Velociraptor models and objective counters that I have been tinkering with for the past couple of months. The scenario is intended to be a light-hearted mission for fans of the Jurassic Park movies, so don't take it too seriously. If you find that something isn't working for you, just change it on the fly and roll on. Enjoy!
THE ARMIES
Choose armies as described in Warhammer
40 000: The Rules
A neutral force represented by dinosaur counters is also
required.
THE BATTLEFIELD
Place a large jungle in the centre of the
battlefield, with no part of the jungle inside either deployment zone. Feel
free to use fewer individual trees but mark out the border clearly. The
entire jungle area is Dangerous Terrain.
Place 5 objective markers (dinosaur nests) within
the jungle at least 6” apart. Place 1 coloured d6 next to each marker for
each faction represented in the battle.
DEPLOYMENT
Deploy armies as described in Warhammer
40 000: The Rules
GAME LENGTH
The mission uses Variable Game Length (see Warhammer
40 000: The Rules)
VICTORY CONDITIONS
At the end of the game each player rolls the dice
they have collected from the objective markers. If no dice have been
collected by either army, roll all dice possessed by infantry units not locked in combat.
The player with the highest total wins.
MISSION SPECIAL RULES
Night Fighting, Reserves
Dino-DNA: Any
infantry unit that comes into base-to-base contact with an objective marker
may collect a sample (one die per objective marker per faction). The unit
must then return to their board edge to deliver the sample (die). Only dice
delivered in this way can be rolled at the end of the game. If the unit is
destroyed before it reaches the board edge, the die remains at their last
position and can be picked up by any
other infantry unit. An infantry unit may carry multiple dice.
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Clever Girl…: Infantry
units in possession of a die within the jungle suffer a -1 penalty to their Dangerous Terrain rolls for each die in their possession.
Because we are being
hunted: Infantry units in possession of a die
outside the jungle must roll a d6 at the start of each assault phase. On a 4+ mark
the unit with a dinosaur counter. Units may only be marked with one dinosaur counter at a time.
The unit may attempt to remove the dinosaur counter
with overwatch fire at the start of each assault phase, using the following
abbreviated profile:
Dinosaur
Feel No Pain
Overwatch shots that miss may hit friendly models
within the unit. Re-roll all missed shots, resolving any hits against models
in the unit.
All units marked with a dinosaur counter count all
terrain as Dangerous Terrain.
Mutual Respect: The unit may forgo firing on overwatch and attempt
to “train” the dinosaur. The unit must perform a Leadership test with a -2
modifier. If the test is successful, the dinosaur
counter marking the unit may be transferred to any enemy unit, or retained, permitting the unit to ignore Dangerous Terrain.
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Here is a diagram of the battlefield setup. You may want to deploy along the long board edges for a faster game, though you will miss some of the more intense dinosaur-eating-marines hilarity.
Here is an example of how the battlefield can be set up. I have started the game with the dinosaur counters in the jungle just to make it look a little cooler. The objective markers are in a slightly different configuration to accommodate the river that I have on my board.
Next post will be a "making of" the scenario, including how I painted the Velociraptors with the help a clever 3 year old who loves dinosaurs...
See you across the table,
M4cr0
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