It's my Birthday! To celebrate I have created a fun little 40K scenario, which uses some Velociraptor models and objective counters that I have been tinkering with for the past couple of months. The scenario is intended to be a light-hearted mission for fans of the Jurassic Park movies, so don't take it too seriously. If you find that something isn't working for you, just change it on the fly and roll on. Enjoy!
A reptilian biped, native to the Astra Sornar deathworld, has been found to produce a potent toxin during its embryonic stage of development. A team of agents from the Divisio Biologis have been sent to collect samples, but have gone missing in pursuit of this potential bioweapon. Additional forces have been sent to complete the mission, but find that they are not alone…
Choose armies as described in Warhammer
40 000: The Rules
A neutral force represented by dinosaur counters is also required.
Place a large jungle in the centre of the battlefield, with no part of the jungle inside either deployment zone. Feel free to use fewer individual trees but mark out the border clearly. The entire jungle area is Dangerous Terrain.
Place 5 objective markers (dinosaur nests) within the jungle at least 6” apart. Place 1 coloured d6 next to each marker for each faction represented in the battle.
Deploy armies as described in Warhammer
40 000: The Rules
The mission uses Variable Game Length (see Warhammer 40 000: The Rules)
At the end of the game each player rolls the dice they have collected from the objective markers. If no dice have been collected by either army, roll all dice possessed by infantry units not locked in combat. The player with the highest total wins.
MISSION SPECIAL RULES
Night Fighting, Reserves
Dino-DNA: Any infantry unit that comes into base-to-base contact with an objective marker may collect a sample (one die per objective marker per faction). The unit must then return to their board edge to deliver the sample (die). Only dice delivered in this way can be rolled at the end of the game. If the unit is destroyed before it reaches the board edge, the die remains at their last position and can be picked up by any other infantry unit. An infantry unit may carry multiple dice.
Clever Girl…: Infantry units in possession of a die within the jungle suffer a -1 penalty to their Dangerous Terrain rolls for each die in their possession.
Because we are being hunted: Infantry units in possession of a die outside the jungle must roll a d6 at the start of each assault phase. On a 4+ mark the unit with a dinosaur counter. Units may only be marked with one dinosaur counter at a time.
The unit may attempt to remove the dinosaur counter with overwatch fire at the start of each assault phase, using the following abbreviated profile:
Feel No Pain
Overwatch shots that miss may hit friendly models within the unit. Re-roll all missed shots, resolving any hits against models in the unit.
All units marked with a dinosaur counter count all terrain as Dangerous Terrain.
Mutual Respect: The unit may forgo firing on overwatch and attempt to “train” the dinosaur. The unit must perform a Leadership test with a -2 modifier. If the test is successful, the dinosaur counter marking the unit may be transferred to any enemy unit, or retained, permitting the unit to ignore Dangerous Terrain.
Here is a diagram of the battlefield setup. You may want to deploy along the long board edges for a faster game, though you will miss some of the more intense dinosaur-eating-marines hilarity.
Here is an example of how the battlefield can be set up. I have started the game with the dinosaur counters in the jungle just to make it look a little cooler. The objective markers are in a slightly different configuration to accommodate the river that I have on my board.
Next post will be a "making of" the scenario, including how I painted the Velociraptors with the help a clever 3 year old who loves dinosaurs...
See you across the table,