Monday, 2 March 2015

Old Stuff Day!




Hi folks,

Over the past couple of years there has been a movement amongst regular bloggers to rediscover and share classic blog posts. I feel that Old School Gaming hasn't really been around long enough to warrant any serious blogomancy, but I thought I would share some photos of an old project that I am particularly proud of.

I originally posted WIP articles of this project in my old blog "Bravest of the Plains People"  (referring to a recruitment world of the Dark Angels). After the birth of my two children I stopped blogging and actually deleted the old material one fateful night. I blame utter sleep deprivation! So, it being the March 2nd and all, it is time for some Old School style resurrection...

Cast your minds back to the halcyon days of Assault on Black Reach flooding the internet with cheap Space Marine Dreadnoughts and GW bringing out the new Blood Angels Dreadnought kit, which came with enough bits to sink the Bismarck. I hatched a plan to combine the two and make both a Deathwing themed Dreadnought and an Interrogator Chaplain Dreadnought. The Deathwing Dread was armed with lightning claws, a meltagun and a plasma blaster, but could swap one claw out for a Dreadnought sniper rifle. I named it Barakiel "Hawk Talon":


Filing off the sarcophagus felt so sacrilegious...


I remember wet-blending those claws [shudder].


MOAR feathers!

Here it is with the alternate weapon configuration:


This... is my BOOMstick.




The original, larger scale, banner is framed and hanging on the wall of my garage:


+ Emu feathers from an aboriginal community fundraiser in Wilcannia

I'm really pleased to launch this model back into the blogosphere; it took such an incredible amount of fiddling to complete, thinking about it now makes me grin. I look forward to seeing what everyone else finds during their mining for old blog gems. If your number of post views from Australia jumps wildly over the next couple of days, it is probably me checking out your archives!

See you across the table,

M4cr0

Saturday, 28 February 2015

Iron Snakes: Squad Lakodeme Banner Complete



Hi folks,

Yesterday I spent a couple of hours painting the squad banner for Squad Lakodeme freehand. Overall, I am pretty happy with the result, though it was a bit of a nightmare at the time.Yesterday was the last day of summer here in Australia and it was a stinker in Sydney. Very humid conditions and high temperature with lots of bugs flying around. While I was painting the white stripe on the banner, the biggest fly I have ever seen landed on the end of my brush and then flew straight into my face!


 

The banner has the Greek symbol Lambda on it, which stands for Lakodeme. It ties in nicely with the round shields I have been using to kit-bash my Storm Eagle and Contemptor Dreadnought. They also have Lambda on them, which stands for Lacedaemon (Sparta). I'm sure you can see the relationship there...

The banner itself is quite spartan in design (!), so that it doesn't draw attention from the shields I spent a lot more time painting.




The marines are starting to come together quite nicely now. Once the Apothecary is complete I'll do some last minute touch ups and take some high resolution close-up shots; these are just a teaser. Sooo close now....

See you across the table,

M4cr0

Sunday, 22 February 2015

Iron Snakes: Squad Lakodeme Progress




Hi folks,

I have been working on my Iron Snakes Sternguard with siege mantles over the past couple of nights, focusing on the combi-plasmas, plasma guns and shields. After photographing the parts, I think I will do another round of highlights on some of the weapon details; they just aren't sharp enough for me yet. I have tried to mute the OSL on the plasma coils, mainly to justify not painting any on the shield embrasures. The shields look better clean and white, I don't want any extra blue in there to confuse things.


MOAR plasma.

I have created something of a rod for my own back, by deciding to add an apothecary and squad standard bearer to the unit. Having an apothecary fits nicely with the reference literature I have on the Chapter, as does the squad standard bearer, but it will add another two nights to the project. Anything that adds time to the project at this stage makes my eye twitch ;-) Still, the apothecary should save a few marines from overheating plasma weapons!


I hope he has lots of burn salve...


Wifey bought me some really neat ancient ruins that fit the style of the miniatures well (thanks Wifey!). When I finish the squad off I'll see if I can do some interesting digitally altered shots with them.


 
Veteran Sergeant Thanatos and a fellow marine defending the temple of Cetus.


I have decided to name them Squad Lakodeme, from Dan Abnett's Brothers of the Snake. Lakodeme is not one of the "Notable" squads and is only mentioned in passing:

"Mikos of Lakodeme, victor of Penses and Tribulation Rex, nursed a terrible stomach wound."

This is good for me, as it provides a lot of room for artistic and conceptual licence. I have been brewing some background material for them from the perspective of a belligerent Inquisitor being held captive by the Dark Angels... more about that when I have finished painting!

See you across the table,

M4cr0

Wednesday, 11 February 2015

Battletech: Tuesday Shenanigans



Hi folks,

In two weeks time I will be wrapping up the Luthien campaign, along with my mate Wade, with one final apocalyptic showdown. This game was originally scheduled for the start of January but I was sick and missed the whole gaming day, much to my eternal shame. To get back into the swing of things, because we haven't played for a couple of months, we had a warm up slug-fest on Tuesday night.

For those of you who haven't played Battletech before, it is a game where you control one or more 20-100 ton Battlemechs in a game of armoured combat. You maneuver your forces by spending movement points (walking, running or, sometimes, jumping). Weapons have different special rules, maximum ranges and range increments, each causing a specific amount of damage and generating heat. Damage is dealt to random locations (usually) and recorded, along with heat, on a record sheet specific for your Mech.


My Highlander IIC taking a pounding to the left torso.


Once you have stripped the armour off your enemy, you can start hitting critical locations of the internal structure, including weapons, articulating joints, engine, gyroscope and ammunition stores. The temptation is to go all-out with your weapons ("an alpha strike"), but heat management is vital. I have shot many Mechs to pieces after they shut down due to over-zealous shooting phases.

We both took some heavy hitters for this game; I had a Timberwolf Primary (75 tons), which is a long range laser and missile platform, and a Highlander IIC (90 tons), which can snipe with its Gauss rifle/missiles at long range but also has a close range brawler's load out.


Highlander IIC and Timberwolf Primary


Wade took a Warhawk Primary (85 tons), which is a long range particle cannon spam can, and a Warhammer IIC (80 tons), which adds another two particle cannons to the mix, but also excels as a close range brawler. Particle projector cannons (PPCs) are the most powerful energy weapons in the tech level Wade and I usually play, but also produce the most heat when fired. Wade had 6 of the damn things.


Clockwise from left: Warhammer IIC, Warhawk Primary, Highlander IIC and Timberwolf Primary


Early on in the game I tried to use the depth of the canyon to hide from the Warhawk whilst focusing fire on the Warhammer IIC. I was able to do a lot of damage this way, but lost a few crucial initiative rolls. This allowed Wade to see my movements before he moved his last Mech. The Warhawk was maneuvered perfectly and combined fire with the Warhammer IIC to destroy my Timberwolf's right torso, stripping it of half its weapons. I was forced to present a target (my Highlander IIC) to the Warhawk, whilst backing my Timberwolf away to remove it from pulse laser range. After disabling some of the Warhammer IIC's weapons from long range, I charged in again with the half-a-Timberwolf and finished it off by hitting an ammunition magazine. The resulting explosion caused enough damage to remove it from the game. Exposed, the Highlander IIC took a pounding to one torso. Wade seems to randomly drill locations over and over again in a very non-random seeming way! With the Warhammer IIC out of the equation I turned both of my Mechs towards the essentially pristine Warhawk. Taking it down without losing one or both of my Mechs was going to take a lot of luck.


2 vs 1. Well... actually...  it was more like 0.9 vs 1 by this stage. Both of
my Mechs were being held together by happy thoughts alone.


I hid my Timberwolf for a turn, as I felt that it only had one turn of punishment left in it and I wanted to make it count. I predicted that the Warhawk had three turns of fight in it, unless some fluky shot tipped the balance. The Timberwolf bolted out of cover and nailed the Warhawk with some shots, managing a lucky gyro hit (two of those will drop a Mech). The Highlander IIC dealt a hideous amount of damage up close, causing two engine hits (three of those will drop a Mech). Intending to finish the game there and then, Wade unleashed the Warhawk's entire arsenal on both Mechs, splitting his fire. The Highlander was hit by two PPCs  but survived. One of the shots on the Timberwolf missed, so it also barely survived. The heat produced, however, caused the Warhawk to shutdown and its ammunition to cook off. The neural feedback to the pilot knocked him unconscious, which, combined with the lucky gyro hit, caused the heavy Mech to fall over. Prone, unconscious and shut down: excellent.


There can be only 1! Well... actually... it was more like 0.45 by this stage.


The next turn, I moved the Highander IIC into position and unleashed hell. The Warhawk never got back up.

The final result did not reflect how close the game was; my Mechs were both severely damaged by the end and just one hit away from the grave. It was very cathartic to get a game in after such a dry spell and the disappointment of prior missed opportunities.

If our gaming history has proven anything, Wade will be swinging the victory bat next game, which will make for a challenging end to our Luthien campaign.

See you across the table,

M4cr0