Saturday, 25 March 2023

Monster March Progress

 



Hi folks,

I have just realised that March is almost over (madness!!) and I haven't posted anything about #MonsterMarch7. I bombed out the challenge last year due to a horror run of bad health, so have been hoping to make amends this year. With the 2nd Ed. Army Challenge about to reach the half-way mark, I was also keen to work on a project that wouldn't feel like I was dividing my efforts. For that reason I have chosen a 2nd Edition Hive Tyrant that will work well with the rest of the army I am currently painting. I have converted it to have wings, which was not an option back in 2nd Edition, but makes for a fun custom biomorph. It opens up an opportunity for me to write a unique Codex entry that can also contribute to the overall challenge. At the moment I am painting it parallel to the other two units I actually pledged for the 2nd Ed. Army Challenge this month: another Hive Tyrant (armed with a barbed strangler, bonesword and spinefist) and a classic Zoanthrope.




So far, I have been able to block in the main colours on each primary sub-assembly, as well as some washes, highlights and other details.




At the moment, I am working on blocking in the main colours on the smaller sub-assemblies, including the arms, bioweapons and tails. This is about as much work as painting a whole unit of little bugs, so I still have a lot of work to do, followed by the basing. I feel pretty confident that I will get them done, though.

To complete one of the side-challenges (secondary objectives?) I have also constructed a faction specific terrain piece. In this case, I have a built a Hive Node, designed to look like a coral outcrop with stinging fronds. The colours fit my swarm pretty well, I think!




That's it for now, hopefully I have some good shots at the end of the month to show off these finished projects.

See you across the table,

Marc


Saturday, 11 March 2023

2nd Edition Army Challenge IV: Tyranid Warriors TO-DONE!!!

 



Hi folks,

Towards the end of February, I made a final big effort to get my warriors completed. I had kept them in sub-assemblies, as I knew the completely assembled models had lots of hard to get places in regard to painting detail. The final construction of the model was a real pain though, as the parts are heavy and fiddly to fit. The main problem was that the arm pegs didn't fit the holes in the torso well enough. Knocking the parts against other painted parts caused quite a few chips, so I shelved the whole project for the night and mulled it over. The next day I fixed all of the places where the paint had chipped and drilled out the holes in the torso with a large drill bit, which fit the arm pegs really well. I then varnished all of the parts before attempting to glue them in place again.

Et voila!


Devourers


Deathspitters


Venom cannons and a barbed strangler


In 2nd Edition the devourers get two sustained fire dice when they hit, causing a maximum of six hits each that cause fear. They also have the potential to jam, which is not ideal! The deathspitters are a little more reliable, dealing a strength 6 hit to a single target and strength 3 hits to nearby models. I included them in the brood for a little more consistency. Venom cannons are by far the best heavy weapon choice for Tyranids, though the barbed strangler is pretty funny when it manages to actually do its thing. You need to kill something with the initial strength 4, -1 save hit. Once you have done that, the 3" blast that occurs can really tear a hole in the enemy army. 

Overall, I was very pleased with how the Hive Fleet paint scheme has worked with the larger models. Certainly worthy of a big badge:




See you across the table,

Marc