Friday 5 July 2024

2nd Edition Malefactor TO-DONE!!!


Hi folks,

This month I have been working on a Tyranid Malefactor for 2nd Ed. 40k. The Tyranid army list of that era was conspicuous in its lack of transport options for Tyranids. Many players at the time were ok with this, as transports were considered to be rolling coffins anyway, except perhaps for Landraiders, which were very expensive. Armorcast released this beauty, which is capable of transporting a mid sized brood of beasties into the heart of combat. 

It has some lightweight point defence weapons, which have the tendency to nibble away at a few models that get too close. It can also attack in close combat, which elevated it above the level of other transports in my opinion. It is like having a Rhino with two powerfists!

Of course, in 10th Edition, every transport can make close combat attacks with its tracks, etc. But in 2nd Ed. it was a real novelty to be able to hit back.

Painting this model was a real joy, though all the orange/brown blending did drive me a little crazy. It is just a great old sculpt, well worth headhunting if you are an old school Tyranid collector. I particularly love the gills/spiracles at the back, where the Nids can probably chill out during transport.

With one month to go in the painting challenge I can feel myself running out of steam. My health has been declining as well, which means I am going to have to make the final push to finish a little earlier in the month than usual. 

See you across the table,


Friday 14 June 2024

2nd Edition Gargoyles and Friends TO-DONE!!!


Hi folks,

Month 4 of the 2nd Edition Army Painting challenge is done and dusted. My slice has been many months in the making, with the construction of these Gargoyles completed in 2023.

I have been quietly dreading this paint job, the Gargoyles have such tiny features where the flamespurts meet the mouth and hands. I think I managed to do them justice in the end, but it really was a real challenge for me. The flamespurts in 2nd Ed. use the flamer template, so a brood of Gargoyles can really disrupt enemy squads and open-topped vehicles (the driver is going to take a hit). 

To top off the slice, I painted 8 Spore Mines to use with my Biovores from last month. I used some older models which I feel have a little more character. I think they look like little see creatures. I really love how they turned out; the extra time I spent on blending in some lighter green shades was worth it.

I have already started on my June slice, which includes another massive Armorcast figure. The Maleceptor can be used to deliver a brood deep into the heart of an enemy formation, or... It can burst into goop and take the brood with it; them's the breaks in 2nd Ed.!!

See you across the table,


Saturday 4 May 2024

2nd Edition Exocrine and Biovores TO-DONE!!!


Hi folks,

During April I spent some time painting some fire support units for my old school Tyranids. The large one is an Exocrine, produced by Armorcast. I think the Hive Fleet Proteus scheme works on it quite well, particularly the bright green ribbing. It was yet another exercise in "trusting the process"; I was really sceptical about painting the eyes yellow, but heavy black shading around the edges helps to differentiate them from the orange armour.

In 2nd Edition, Biocannon has a whopping 4d6 + 8 armour penetration. On average you are getting 20, which is enough to penetrate the track on some of the heaviest tanks. You still need to roll well to penetrate the hull or turret, but it can manage it with a maximum penetration of 32! The front hull of a Landraider, it's toughest value, is only 22. Penetrated locations continue to take damage every turn, which makes Exocrines the bane of vehicles.

Biovores are only 20 points each, but limited to 1 per 750 points of Tyranids. The reason for that is that they are very effective. Spore mines can mess up infantry, and have a solid armour penetration of 2d3+d6+10. An average of 17 will chew through a track nicely. The kicker is, once penetrated, the hit will continue to do damage, to random locations. So a penetrating hit to the track may lead to a crippling hit to the hull or turret. This makes them excellent!

Next month is going to be tricky, with a bunch of spore mines and gargoyles to do. I am not sure if I will be able to get it all done, but I will give it a shot.

See you across the table,


Tuesday 16 April 2024

Dark Angels Techmarine TO-DONE!!!


Hi folks,

In between 2nd Edition projects I have been trying to keep up some momentum with my urban Dark Angels. I was wondering what my old Deathwatch RPG character would look like if he crossed the rubicon Primaris, so decided to have a go at kit-bashing him. I experimented with mounting the forge bolter and servo arm on a backpack, but decided modelling a separate servitor would look less "busy".

The body is from a Lieutenant model I got cheaply from a magazine. The plasma pistol was a spare I had left over from the Zakariahl model. The other arm I pieced together from the Deathwing champion's halberd, a random upper arm and a Deathwatch shoulder pad my son gleefully donated from his growing collection. The head is from the old Ravenwing upgrade sprue. The backpack is a Devastator sergeant's signum. I figured that would be good for designating targets for the servitor. I tried to paint some kind of lightning motif on the axe-blade, but, well... I have never been particularly good at lightning.

The servitor was made out of an older robed Dark Angels veteran, with the head swapped with a Sicarian Infiltrator, which I thought looked suitably servitor-like and gribbly. Both the heavy ("forge") bolter and servo arm are from old servitor models, with a trimmed down heavy bolter ammo pack to finish it off.

With this pair done I am only two models away from completing my target 1000 point army, with plans for another 500 points of Ravenwing support. Well worth a big stamp!

Now my sights are back on 2nd Edition, with an Armorcast Exocrine well on its way to completion before the 25th April deadline.

See you across the table,


Monday 1 April 2024

2nd Edition Genestealers TO-DONE!!!


Hi folks,

This month I worked on some classic Genestealers for the 2nd Edition Army Challenge. They were very much a case of "trusting the process", as it was very hard to tell throughout the paint job whether they were going to look any good or not.

I really like it how these old Genestealers share the same design elements on their back as the old Screamer Killer Carnifex; painting the bright green ridges was so satisfying!

Their faces took an entire paint session to do; hours of painting individual tiny teeth. Thankfully, the rest was pretty easy; it's time to roll out the giant bloody stamp!

For April I am working on some fire support with two Biovores and a huge Armorcast Exocrine, all primed and ready to go.  I can't help but feel I am procrastinating, though. The Gargoyles I have to do seem like a much greater challenge than anything else I have left. Ahhh,  well, we'll see how it goes...

See you across the table,


Monday 4 March 2024

Dark Angels Suppressors TO-DONE!!!


Hi folks,

Another quick post today, just to record the completion of these Suppressors. They were in pretty bad condition when I got them off eBay, to the extent that I figured stripping them all the way back to plastic would be a waste of time. Instead, I just painted straight over the top. I had to gloss varnish the shoulder pads to make them smooth enough for decals.

I have painted them in my standard 3rd Company scheme and given them 10th squad markings. I have no idea if that's a squad Suppressors can be drawn from, it will just have to do.

The basing of the original models was pretty awful, but I didn't think I could safely remove the flying stands to replace them with my usual urban bases. I made a compromise by painting the dirt like concrete and adding some rusted Imperial Knight parts. One base has some left over Venomthrope bits, just to spice things up a bit.

That's it for this army for now, I probably should shift gears and get my next 2nd Ed. Army Challenge unit painted.

See you across the table,


Saturday 2 March 2024

Old Stuff Day


Hi folks,

Old Stuff Day has to be my favourite event of the 40K hobby season. I have somehow managed to miss it a few times recently, mainly because "real life" has been biting so damn hard. One of the things that has kept me going the past 5 years is the 2nd Edition Army Challenge. Dr The Viking ran the challenge for the first 4 years, but recently stopped after facing some really tough times. The camaraderie between challengers was so strong though, that we couldn't fathom not continuing. As a result, the Wachtmeister has taken up the mantle of collating and publishing the results each month.

For old stuff this year, I wanted to provide some links to the previous season's final posts, so that people could take a look at some of the fantastic old school armies that have been born out of this challenge. 

2nd Ed. Army Challenge 1 (2020)

Finding myself deep in a hole of grief, when Dr The Viking put out the call for challengers, I was pretty quick to put my hand up. I didn't even have any idea at that stage if I had the models to build a 2nd Ed. Dark Angels army. As it turns out, I need not have worried; I had three seasons worth of old miniatures just waiting for love. I managed to paint 1500 points worth of Dark Angels in the first challenge.

2nd Ed. Army Challenge 2 (2021)

Knowing now that I had a bunch of Dark Angels left to paint, it was easy to sign up for the next season. Some absolutely incredible models were painted in this challenge, including an Eldar Exodite army with dinosaurs in it that is to die for. 

2nd Ed. Army Challenge 3 (2022)

For the 3rd Challenge I decided to go all the way back to my first 40K army: Legion of the Damned. To achieve this I had to purchase some extra odds and ends on eBay, which cost me a small fortune. Finally painting Sergeant Centurius, though, was a teenage dream for me. I love the army that I painted so much: 100% nostalgia.

2nd Ed. Army Challenge 4 (2023)

Picking through the rest of my bitz box, it was clear that I had enough Tyranids for at least one challenge. One of my mates heard that I was considering them for the challenge and gave me a box that roughly doubled my model count, and wifey bought me a couple of the old Armorcast epic-style figures. The hardest part was coming up with a paint scheme that did the 90's 40K era justice. I'll let you decide if I achieved that. In this challenge we also worked on and produced a 2nd Edition campaign, which paid homage to Jurassic Park in a tongue-in-cheek fashion. Playing some of the missions with my son is some of the best fun I have had with 40K in a long time. I helped out by designing the rules for special terrain; seeing people model those things and play with them was fantastic.

2nd Ed. Army Challenge 5 (2024) 

That brings us neatly around to the 5th Challenge being run by the Wachtmeister. We are just through our first month and I am again working on brightly coloured Tyranids, as I work at expanding Hive Fleet Proteus from the previous challenge. First on the paint table was a second Screamer Killer because, let's face it, why stop at just one! 

Even with all of the experience of 5 challenges under my belt, I am a bit worried that I am not going to make it though this one. I am not one to withdraw, however. I'll keep you posted with how I go!

See you across the table,


Friday 1 March 2024

Deathwing Squad TO-DONE!!!


Hi folks,

Just a quick post today to record the completion of my Deathwing squad. I wanted to paint the new models in the OG Space Hulk scheme which I used on my 2nd Edition terminators, with even more weathering to help them fit the urban Dark Angels army I am constructing. I also really wanted a cyclone missile launcher to replace the assault cannon, which required a bit of arm swapping. All of the terminators have little Dark Angels daggers on their hips. Most of them also have rondel/shield painted in Belial's livery. One had a purity seal where a rondel/shield should fit, so I doubled down and added another seal. His armour is faith!

I used the sword from the Deathwing command sprue for the sergeant, but added a Tyranid Warrior head to make the pose purposeful. Less blood was more, in this case. I also added some other Dark Angels touches and a Native American head from Puppetswar.

Another project complete, which is a big win. Only a couple more to go and the 1000 points will be complete. Next on the table is some Supressors that I saved from Ebay.

See you across the table,


Friday 26 January 2024

Deathwing Progress and eBay Rescue


Hi folks,

With the family away looking after a friend's horse ranch you would think I would get some more time to paint. The start of the new school term has pretty much nixed that, unfortunately. Last night I managed to work on my Deathwing Terminators for a while, getting all of the arms and weapons done.

I am going with the classic white OG Space Hulk scheme for them, with some grey shading to make it look a little bit more like they have just coated themselves in ashes. As you can see, I have fiddled the arms around to allow one of the terminators to carry a cyclone missile launcher, to help alleviate some of the vehicle/monster issues my 1000 point list has. I have also used the powersword from the Deathwing command squad sprue, which is a controversial choice in some circles. To make up for the fact that the sergeant is clearly not respecting the machine spirit of his blade by sticking it straight down in the ground, I have placed a Tyranid Warrior head on the base for it to fit into, with a whole in the skull for the sword tip and a lolling tongue for lols.

The head is another 3D printed native Aamerican sculpt from Puppetswar, to help fit the Last of the Plains People theme. I spent the last bit of my painting session painting the sword, hopefully adding some ghostly colours in there; I was inspired by the colour scheme of the Army of the Dead from LoTR: Return of the King. It is not as neat as I could do it, but my mind at the moment is awarding big points for "finished". You can see I have chopped the bottom of the blade off a bit as well, just to really sell the idea that it is deep in the warriors head. 

With the rules for the Vanguard combat patrol army being released in the last White Dwarf, I spen a bit of trolling on eBay to see if I could score a cheap squad of Suppressors. I didn't realise at first that there is no actually box for them yet, only the full Vanguard set, so prices were ridiculous! I managed to find two squads being sold by a person I have ordered from before and snaffled one with the flying stands intact. they sustained a bit of damage in transit; three grav chutes broke off the backpacks. I was kind of expecting that this may happen and fixing them wasn't too hard using polystyrene glue and some superglue later to strengthen the join. You can see some frosting on the backpacks from the superglue, which I will sort out during the painting step.

With the addition of these three models I will have everything I need to field the combat patrol in the White Dwarf, which gives me a handy option for smaller games with my mates. All I have to do is finish painting them...

See you across the table,


Friday 19 January 2024

Dark Angels Intercessors Combat Squad 2 TO-DONE!!!


Hi folks,

Last week I headed up into mountains west of Sydney for a family holiday. I usually don't take any hobby thigs with with, as I find that they never end up getting done. This time, I managed to get another squad of Intercessors done in between bushwalks and cafe visits.

Even though these models are speed painted, I still really love how they turned out. They aren't remotely perfect, but nice from a tabletop perspective and their finished.

I keep re-jigging my 1000 point Crusade list, but the one I have settled on recently only requires three more units to be painted, all of which are in various stages of completion already. I won't get them all finished before I had back to the new school term, but I feel very close to having an army ready to play with. I also have plenty of options for expanding on force, up to at least 2000 points.

Here are a couple of closer ups of the finished models:

I had all kinds of lightning effects on the powersword, but finally settled for plain leadbelchers. With the rest of the squad, simpler was certainly better.

Considering these figures all came from Imperium magazine, I feel like I have managed to make each one unique; there is a lot of pointing goin on though! For an outlay of $9 AUD + bitz I had floating around, a full squad of 10 Primaris Intercessors isn't a bad yield.

That's it for now, I need to get back to my Deathwing squad and... other units...