Showing posts with label Old School. Show all posts
Showing posts with label Old School. Show all posts

Sunday, 31 August 2025

2025/26 To-Do List

 



Hi folks,

I have a squillion things to do on my list this year, many of which a carry-overs from last year. Instead of talking about those things again in this post, I'll just focus on the new and the really old stuff.


DreadTober

October is swinging around pretty quickly and I have been rummaging through the pile of potential for projects. I have settled on a Tervigon to go with my Termagants, which has been sitting around half constructed for years. It is going to take a little conversion work; my Termagants have Devourers, which I want to represent on the little one being... delivered...




Storm of Vengeance

I would love to have a go at the old Storm of Vengeance campaign with some 2nd Edition buddies. To do that I want to have a Belial and Veteran Sergeant Naaman model to play with, so they are a new priority on me 2nd Ed. Dark Angels list. I have added a second Deathwing squad as well, which I recently stripped.




Imperial Agents

After the deep dive into Adeptus Mechanicus I did last year, I didn't get around to some Assassins I had put aside for the challenge. I will try and work on them sometime during the year and have added an Eversor to the list.




10th Edition Dark Angels

I have planned the second half of my urban warfare Dark Angels, which include some more competitive units. I am particularly looking forward to converting some Black Knights and painting Azrael. The Deathwing Knights are a little intimidating... so much detail...




Terrain

I have a bunch of terrain from the CHROMA Kickstarter to construct and some Alien Cactus that I am rebasing. The Fortress of Redemption has been half painted since 2014. Maybe this could be the year...





Halo: Flashpoint

Something non-40K to spice things up. I have bought a Flashpoint starter and will be painting some teams up with my son. It is a fast-paced skirmish game that really captures that feeling of a multiplayer game of Halo. I have to say I am super-excited to play some more games.




So, as I said, squillions of things to do. Who knows what the year will bring, but I will try my best.

See you across the table,

Marc


Saturday, 30 August 2025

2024/25 Hobby Review

 


Hi folks,

Well... 2024/25 has turned out to be one of those hobby seasons where I have had to "adult" way too much. Between increased weekend family responsibilities and the special kind of exhaustion that brings, it would be easy to feel like I didn't get much time at the paint table. The truth is, I had a hand in finishing off three armies, so it can't have been that bad!

Urban Dark Angels

First we have an army of urban warfare Dark Angels, inspired by the old Cityfight style of basing miniatures. I added a few Native American pieces to the construction of these figures, to pay homage to the Plains World of their origin. I still haven't managed to play a game with them yet; the last two have been cancelled due to life getting in the way.




Oscar's Orks

Around the same time I helped my son to finish off his first 40K army: Orks!! We had a fantastic time working on pieces together. He has now moved on to Tau, which still pretty much don't exist in my head cannon. Still, the mechs are pretty neat and the new Kroot models are blisteringly awesome.




Imperial Agents

During the first half of this year, I completed an Imperial Agents army for my 2nd Edition collection, using some very old Grey Knight models are repurposing some modern models to represent old Adeptus Mechanicum codex entries. Those Grey Knight figures are bucket list models for me; I was so psyched to have them on the painting table. Two of the Terminators are very old "proto" figures from the Rogue Trader era, kindly donated by Dave Weston from Confessions of a 40K Addict. He and his mates put together a care package for me a while back which completely blew me away. I have his letter on my table for a bit of inspiration when life gets crap, and I am saving some amazing models for a special project.




DreadTober

For DreadTober I painted two Blood Angels Dreadnoughts, Moriar the Chosen and Damodred, Light of Baal. A huge debt of thanks goes to DAM from over at 262nd Death Korps of Krieg, for sending the Chaplain Dreadnought. It is a truly magnificent model and, again, one for the bucket list. I have plans to return the favour, but need to find the right model đŸ˜‰These are the first two models in a Blood Angels army I will be working on for the next 2nd Ed. Challenge.




Photography

After years of taking photos with a mobile phone potato camera, I asked for a digital camera and macro lens for my birthday. Wifey got me a really nice one which I am still figuring out how to use, so hopefully my photos will be a little more consistent the next 12 months. It's a steep learning curve!


Badges of Honour

It is worthwhile mentioning that I have been terrible at remembering to give myself badges to celebrate finishing things this year. Most of the time I have been working on stuff that wasn't even on my To-Do list! Ah well, there is always next year...

See you across that table,

Marc


Friday, 8 November 2024

2nd Ed. Battle Report: Space Marines vs Chaos


Hi folks,

Last weekend a couple of us from the Crown of Command community played some games in Glenbrook, a small village up in the mountains west of Sydney. I teamed up with Moody, combining our 1000 point Space Marine lists to take on Kharnifex with his 2000 points of Tzeentch marines and daemons. 

Here’s a quick run down on the army lists:

Dark Angels

Sapphon, Grand Master of Chaplains (jump pack, aegis suit)

Assault combat squad (4 x power fists, 2 x chainswords, powersword, hand flamer, flamer, melta bombs and blind grenades)

Scouts (4 x needle sniper rifles, heavy bolter + hellfire rounds)

Devastator combat squad (2 x heavy bolters + hellfire rounds, powerfist)

Predator (twin-linked lascannon, 2 x heavy bolter, 2 x ammo feeds, ablative armour, storm bolter)


Space Marines

Chief Librarian (psychic hood, force weapon)

Techmarine

Assault combat squad (2 x power fists, 2 x power swords, flamer)

Terminator squad (assault cannon, 5 x powerfists)

Dreadnought (assault cannon and close combat weapon)


Chaos Marines

Chaos Sorcerer on Disc of Tzeentch (powerfield, inferno bolts)

Chaos Sorcerer in terminator armour (lightning claw, storm bolter, Displacer Field)

6 x Rubric marines

6 x Chaos terminators (reaper autocannon, combi-weapons, chainfist, other power weapons)

5 x Chaos veterans (missile launcher + plasma missiles)

Lord of Change

Pink Horrors


Missions

Space Marines: High Ground (score if within 3” of one of three hills on the battlefield). 

Chaos Marines: Guerilla War (score points for every three enemy models killed in close combat and vehicles within 24” of your board edge).


Deployment

Chaos deployed first, hiding the terminator squad in some ruins, center left of the board. The Chaos Sorcerer in terminator armour deployed nearby. The Rubric marines deployed in the backfield to the left behind some more ruins, with the second Sorcerer.




I deployed my Devastator marines near a hill on the left flank, separated from the chaos terminators by a wall. Sapphon and the assault squad deployed to their left to provide support up the left flank. I deployed the Predator to move towards the center of the board and attack the terminators if they come out of hiding. My scouts infiltrated into the woods in the center of the board, supported by the predator and within movement range of a second hill. 

Moody deployed his Librarian, Techmarine and Dreadnought in the center of the board, with the Assault squad. The Terminator squad utilised the Ambush strategy card to deploy near a third hill on the right flank.

Having won the roll to infiltrate last, the Chaos Veterans deployed on the far left flank threatening all of the deployed Dark Angels there!

Turn 1

Space marines: I advanced my Devastator marines to capture the first hill and cover the left flank with their firing arcs. Sapphon and the assault marines jumped in close range of the first Chaos Veteran, spotting them. The Predator tank rolled onto the center of the table and the scouts stayed hidden. Moody’s assault marines advanced towards the hidden Chaos Terminators and the loyal Terminators advanced to capture a second hill on the far right. During the shooting phase Sapphon killed the closest Veteran with a krak grenade; I had judged that a charge would not reach him earlier. The psychic phase was ferocious, with 16 warp cards being dished out and used. This would lead to some rapid summoning of daemons in later turns. The Sorcerer in Terminator armour moved through the warp past the wall, threatening my Devastator marines.




Chaos: the Veterans (except for the missile launcher) moved closer to my assault squad, supported further back by the Sorcerer on Disc. The Rubric marines shifted across to where the Chaos Terminators were hiding. The Sorcerer in Terminator armour made a charge move against the Devastators. In the shooting phase the Veteran fired a plasma missile into the assault marines, killing one. A well placed Inferno Bolt from the Sorcerer on Disc failed to wound the 4 marines it hit. In the close combat phase the Sorcerer in Terminator armour easily killed two Devastator marines, then summoned a Lord of Change in the psychic phase. A trio of Pink Horrors were also summoned in the center of the board and the loyal Chief Librarian cast Aura of Fortitude.







Turn 2

Space marines: I piled my remaining Devastator marines into the Sorcerer to clear the way for our Dreadnought to fire on the Lord of Change. Sapphon and the Assault marines charge the closest Veterans. The other squad of Assault marines jumped into close combat with the Pink Horrors. The Predator advanced at a slower speed to provide cover for the scouts, should they move on the objective later on. During the shooting phase it picked off an unengaged Veteran on the left flank with its twin-linked lascannon, triggering a break test. They failed the roll and fell back out of close combat with my assault marines, who killed them all with the free powerfist hits that followed. The Dreadnought managed to cause a single wound with its assault cannon, but caused a whopping 10 wounds, slaying the monster. Up to this point, it was clear that Kharnifex was having the worst kind of luck. In close combat, Moody’s assault marines killed two pink horrors for the loss of one marine. All three of my remaining Devastators were crushed by the Sorcerer's lightning claw. More Pink Horrors were summoned and Storm of Wrath was reflected back onto the loyal Chief Librarian.

Chaos: The Chaos Terminators came out of hiding, shifting back and firing the Reaper autocannon on the loyal Dreadnought; it failed to penetrate the Dreadnought’s armour and jammed (more bad luck!). The Rubric marines were placed on overwatch, anticipating a long range assault by Sapphon and his flying circus. The Sorcerer in Terminator armour charged the Dreadnought, destined to avenge the fall of the Lord of Change. In close combat, the Pink Horrors killed another three Assault marines, for the loss of only one of their own. A Blue Horror also fell, but this combat was becoming very lopsided! The Sorcerer in Terminator armour dismantled the Dreadnought. Two of my Assault marines were killed by the Sorcerer on Disc in the psychic phase (some Tzeentchian devilry), who also cast Psychic Shield on himself.








Turn 3

Space Marines: With nothing to gain by moving closer to the Terminator’s combi-meltas, and nothing to shoot at, my Predator tank went on overwatch. I kept my scouts hidden, preparing for a final turn dash to the objective hill under the cover of the Predator. Sapphon and the surviving two marines jumped into close combat with the Sorcerer on Disc, but the last of his bodyguard were cut down by overwatch fire during the move (curse that predictable trajectory!). The Chief Librarian and Techmarine moved into close combat against the other Sorcerer, keen to avenge the Dreadnought. In close combat, Sapphon beat the Sorcerer and landed some cruel blows with his Crozius Arcanum. We both forgot about the Psychic Shield, which was a bit of a bummer, to be honest. He failed his armour rolls and he was dealt 4 wounds; just enough to kill him. The Sorcerer in Terminator armour killed the Techmarine but took some hits from the Chief Librarian. Saved by his Displacer Field, he jumped through the warp in the direction my scouts were hiding in. In the center of the board, the Horrors finished off the last Assault marine.

Chaos: The Horrors moved into the cover of some nearby woods, but suffered a blistering round of overwatch fire from my Predator, losing many of their number. The Terminators and Rubric marines turned ominously to face Sapphon’s direction, though there was still a ruined building between them. The Sorcerer in Terminator armour charged back into combat against the Chief Librarian, though I believe that close combat ended up being tied.




Turn 4

Space Marines: I had the option of tucking Sapphon safely away behind the ruins under a blind template, or charging the full squad of Rubric marines and Terminators who had been placed on overwatch…

The overwatch fire removed two of Sapphon’s wounds, but he managed to complete his charge move against the nearest Rubric marines. The Predator and Terminator squad fired on the Horrors in the woods, killing all but one (if I remember correctly), at the cost of a jammed assault cannon. I finally ran my scouts out the woods to capture the hill in front of them, using the bulk of the Predator as cover. In close combat, Sapphon killed two Rubric marines. The Chief Librarian and the Sorcerer in Terminator armour continued to fight, with the loyalist taking 2 wounds.

Chaos: The surviving Rubric marines and the Chaos Terminators surrounded Sapphon. He survived several combats but the weight of numbers took its toll. The final hits from a chainaxe rent his armour asunder and he fell.





Final Victory Points:

Space Marines: 20

Chaos Marines: 15

This was a really enjoyable game against some lovingly painted miniatures. It was a good chance to relearn some rules as well; I hadn’t dealt with overwatch for something like 25 years. Kharnifex had some really bad luck and I think our collective exhaustion after the working week was also a factor. It is hard to know what would have happened if we had remembered the Psychic Shield; there were a lot of variables in play and few options for earning victory points by that stage. Tzeentch was certainly up to his mischief. Huge thanks to Kharnifex and Moody for the game!!

See you across the table,

Marc

Saturday, 7 September 2024

2024/2025 To-Do List

 



Hi folks,

The start of the new hobby season snuck up on me and caught me off-guard this year. I am not going to do a review of the last 12 months, as I haven't done all that much; my hopes of blogging more frequently fell by the wayside pretty quick last year. Similarly, my plans to get stuck into my 2nd Edition Blood Angels never really eventuated. When Dr The Viking decided to take a break from blogging and the 2nd Edition Army Challenge changed management, I decided to double down on my Tyranids and finish them off instead. 

For my list this year, I would really like to consolidate some of the army projects I haven't quite managed to finish in previous years. There are a few odds and ends I have picked up for each of my 2nd Edition armies that I want to paint, particularly as I am playing more games of 2nd Edition at the moment than anything else. I also have a 10th Ed. Dark Angels army that is nearing completion, that could do with a concerted effort before the edition changes and more models get shunted off to Legends.  

Without further adieu, here is my new To-Do List as it currently stands, with some pics for fun:


2nd Edition 40K


Dark Angels


Ravenwing Squad

Ravenwing Attack Bike

Scouts with Needle Sniper Rifles

Master of Ravenwing

Assault Combat Squad

Apothecary


Tyranids


Zoanthrope

Ripper Bases


Legion of the Damned



Bike Squad

Techmarine

Librarian

Attack Bike

Chaplain on Bike


Imperial Agents


Inquisitor

Grey Knight Squad A

Grey Knight Squad B

Callidus Assassin



10th Edition 40K


Dark Angels



Chaplain with Jump Pack

Assault Intercessors

Infiltrators 

Eradicators

Ravenwing Command Squad

Black Knights

Vindicator

Sunday, 3 September 2023

2023/2024 To-Do List

 


Hi folks,

I have cut a bunch of things out of my To-Do list this year, so that I am just focusing on my 2nd Edition Army challenge entry and my 10th Edition Dark Angels. They are my two main priorities which I know I will be able to put my heart into. There is plenty of other stuff I could write down, but I doubt I would ever get around to doing them! If I do, I'll just stamp them anyway ;-)

Let's start with the old school things:

2nd Edition 40K


Blood Angels



Brother-Captain Tycho

Chief Librarian Mephiston

Apothecary Corbulo

Veteran Sergeant Cleutin

Techmarine

Death Company Chaplain

Death Company Squad

Tactical Squad

Devastator Squad

Scout Squad

Terminator Squad

Furioso Dreadnought

Baal Predator


Blood for the Season of Blood! I have included every character except for Dante, because I didn't want to share the few assault marine models I have across two armies. Tycho is definitely my favourite Blood Angels character, even if he is not the most powerful on the tabletop. I have included a bunch of staple squads in there, as well as a sick Furioso Dread I am converting and a Baal Predator (an early 3rd Ed. shoe-in).


Imperial Agents




Inquisitor

Character in Terminator Armour

Terminator Squad A

Terminator Squad B

Callidus Assassin


Half of this collection got lost in the mail for 6 months; both the seller and I truly believed they were gone for good! I am hoping to add them to my collection as allies, though painting such venerable models and doing them justice is a daunting proposition.


10th Edition 40K


Dark Angels




Azrael

Ballistus Dreadnought (DreadTober)

Hellblaster Squad

Intercessors

Deathwing Terminators

Deathwing Strikemaster


I need to prioritise these figures so I can play more games with my mates, so expect to see them on the paint table soon. I am particularly looking forward to painting another Dreadnought for DreadTober which is starting in a few weeks time. I love the old school aesthetic of the new Ballistus Dreadnought, so when it hit the ebay shelves it was a must have for me. I am also managed to pick up some of the new (outrageously good looking) Terminators and I am keen to continue my tabletop adventures with Azrael; this will be the third version of the model I have painted!

Wish me luck!

Marc

Saturday, 15 May 2021

Hobby Diary Part 6: Smoke Jaguar Command Lance Finished and Gaming

 



Hi folks,

Towards the end of last week I added the finishing touches to this command Star of Smoke Jaguars. Wade and I had previously worked on them together, to get the majority of the painting done. Wade then took them hoe and added some more washes, gun-barrel weathering, gloss varnish on the laser lenses and mud bases. I finished them off with some laser cut foliage and the tiniest decals I have even used.












We celebrated the completion of the project by getting the guys together for a game, pitching the Command Star against a Star of second-line Clan mechs. Space Cowboy and I took the Smoke Jaguar's and managed to destroy two enemy mechs and a tower. We even managed to win the initiative roll (...once...). At the end of the game though, the simplicity and efficiency of the second-line mechs was a telling factor. With 6 ER PPCS between them, and Space Cowboy miscalculating his heat dissipation capacity the whole game for his most powerful unit, we were never really in the game competitively. We had lots of laughs though, which is a win đŸ˜‚.



 


See you across the table,

Marc