Sunday, 14 November 2021

Tyranids VS Death Guard and Blood Angels 2000 Pt Battle


Hi folks,

Last weekend I got together with a couple of mates to break the 40K gaming drought. Sydney has been a fairly hard COVID-19 lockdown for over 3 months, so our opportunities to toss down some dice have been limited. To brush off the cobwebs we decided to play a 2000 pt objectives battle using some of the new Octarius rules for Hive Fleet Leviathan. We soon found out that the cobwebs were a little thicker than anticipated and spent a lot of time reading rules to relearn 9th Edition. Our smaller games before the lockdown had barely scraped the surface of what 9th Edition can throw at you, so it ended up being a big learning experience.

Army Composition

I teamed up with Sgt Waz to control the Tyranid force, which included the following units:

  • Swarm Lord with 3 Tyrant Guard
  • Broodlord
  • Malanthrope
  • 3 big blobs of Termagants
  • Exocrine
  • Tyrannofex with Rupture Cannon
  • Dimacaeron 
  • Deathleaper and another Lictor
  • 2 units of spore mines (4 in each) and 2 units of Mucolid spores (5 in total)
  • 2 Biovores

The Trooper and Dippa joined forces to create an unholy alliance of Blood Angels and Death Guard. The Angels were led by Mephiston and included:

  • Sanguinary Guard
  • Sanguinary Priest
  • Intercessors
  • Eradicators
  • Redemptor Dreadnought

The Death Guard were led by a Daemon Prince and included:

  • Plague Terminators
  • Deathshroud Terminators
  • Plagueburst Crawler
  • Blight Drone
  • Contemptor with twin Vulkite Culverins [eeeurgh]


We deployed the Termagants to control two objectives and make a push for a third. The Broodlord provided synapse on the left flank, whilst the Malanthrope provided synapse and a defensive buff (-1 to-hit) to the centre, which included the Exocrine and Tyrannofex. The Biovores were deployed in cover on the right flank to provide harassing fire. The Swarm Lord, Tyrant Guard and Dimachaeron were deployed forward to make a charge up the centre to make it... uncomfortable, for Death Guard and Blood Angels to control the centre objective. The Lictors were held in reserve; I love the idea of Lictors but had no hope that they would actually achieve anything except a brief distraction. The spores were also held in reserve, ready to lay down all kinds of annoyances.

Turn 1

Going first, we repositioned the Termagants to start controlling a greater area of the board whilst maintaining control of the objectives we already had. You can't string them out like you used to, but we managed. This was to protect against the Sanguinary Guard and Death Shroud Terminators coming from reserve (probably in Turn 2). We moved the centre brood of Termagants towards the centre objective and moved both the Swarm Lord and his Guards to support them. The Dimachaeron headed straight for the enemy lines; that thing is fast. The Exocrine hammered the Eradicators with fire, killing all but one of them with the help of the Pathogenic Slime strategem. The Tyrannofex wounded the Blood Angels Redemptor Dreadnought, but didn't do nearly as much damage as I hoped it would. The Biovores fired on the Plague Terminators and missed, which allowed us to place some spore mines in a really annoying spot. The Dimachaeron made its charge roll against the Plague Terminators, but didn't make much of an impact with its claws (we had forgotten some of its rules...). The thorax maw did its job though, putting a whopping 6 mortal wounds on the unit.

During the first Blood Angels turn they advanced Intercessors towards the two flank objectives. Mephiston charged the Dimachaeron and the Redemptor Dreadnought fired a large brood of Termagants (but failed to make much a mark. The Death Guard Daemon Prince and Blight Drone also charged the Dimachaeron and the Blight Hauler fired at the Tyrannofex, causing some wounds with its entropy cannons. The Contemptor fired a bucket load of shots into the Termagants holding an objective near our deployment zone, taking out a few of them. Miraculously, the Dimachaeron survived and managed to kill Mephiston.

Victory Points:

Tyranids: 0
Blood Angels/Deathguard: 0

Turn 2

With an even number of objectives between us, we scored no points. We used a strategem to regenerate a couple of wounds  on the Dimachaeron and then deployed some Lictors in position to harass the Intercessors on the left flank and the Contemptor Dreadnought with its Volkite murder-guns. I advanced some spore mines and termagants to capture another objective and hopefully put some wounds on the Blight Drone. The Exocrine fired on the Contemptor but was not able to take it down. In hindsight, I should have fired on the Intercessors holding the objective. The Tyrannofex put another two shots on the Blood Angels Dreadnought, causing some more wounds. The spore mines detonated, causing some mortal wounds on the Blight Drone, but not taking it down. Both Lictors failed their charges against the Intercessors and the Contemptor. The Swarm Lord sling-shotted the Tyrant Guard into the fray, causing some more wounds on the Drone, while the Dimachaeron continued to deal damage in close combat, this time to the Daemon Prince. It could not survive the huge number of attacks being levelled against it, however. The Hive Guard also fell in combat.

With more objectives in hand, the Blood Angels and Death Guard earned a victory point. During the Blood Angles turn the Sanguinary Guard deployed, gunning down the Lictor with contemptuous ease. The Redemptor Dread moved closer, to work at knocking out the Termagants contesting the centre objective. 
The Death Shroud found it hard to deploy, due to Spore Mines, so teleported deep into their own deployment zone. In close combat the Daemon Prince was brought low by the Swarm Lord. The damage was done, however, and with more kills that turn the Blood Angels and Death Guard scored another victory point.

Victory Points:

Tyranids: 0
Blood Angels/Deathguard: 2

Turn 3

I could see that a lot of our tactics were not having the effect we wanted them too. The damage output, particularly of the Death Guard, was insane. My attempts to pick them off with fire from the Exocrine and Tyrannofex was not working, due to their high survivability. I had also fallen into the trap of not finishing the job by switching targets; in many cases the wounded enemy was dealing just as much damage as when it was as full strength (unlike our Tyranids, which mostly had multiple stat lines). To their credit, both Dippa and Wade were making the most of cover and tactical retreats to make focusing on any one unit difficult. I advanced the Broodlord and its unit of Termagants to challenge the Intercessors on the left flank, whilst unleashing Mucolids and Deathleaper on the Intercessors holding the right flank.

The Broodlord killed four Intercessors, leaving one alive. Deathleaper managed to kill one Intercessor and was bludgeoned to death by rifle butts. 

The Redemptor Dreadnought laid into the central brood of Termagants, with help from the remaining Terminators and Blight Drone. The Sanguinary Guard also charged the Broodlord and killed it. In its death throws, I played a stratagem allowing it to attack back, killing four of the Sanguinary Guard, but leaving one alive. [sigh]

Victory Points:

Tyranids: 0
Blood Angels/Deathguard: 3

At this point of the game, after at least 5 hours of playing, we called it quits. With a 3 point lead and Tyranids getting hosed off the objectives, it was clear that the Blood Angels and Deathguard were in an unassailable position. Much of the game had been spent with us pouring over multiple rulebooks, which is to be expected, as we haven't played in such a long time. 

I had a feeling during the game that the Tyranids simply did not have the power to project force. This prevented them from taking and holding objectives. Any tendril we threw out there was getting cut off during the enemy turn, and we were not coordinating our own fire well enough to return the favour. This is something for me to ponder as I take a look at my Jormungandr list: how can it take objectives and hold them? Hell, how am I going to even deploy most of my Nids? Board control is fairly easy to achieve, as the Death Shroud Terminators found out, making it very difficult to deploy things like Trygons, Mawlocs and Ravenors. Hmmm...

See you across the table,


Saturday, 30 October 2021

DreadTober: Armiger Warglaive "Patroclus" Audax TO-DONE!!!


Hi folks,

I have been so busy keeping the DreadTober blog up to date that I have neglected my own blog this month. If you are interested in seeing some more WIP shots of this little fella, check out the weekly updates I have already posted there! 

Overall, DreadTober seems to have been going well this year. The number of page views have been down in line with how all blogs seem to be going at the moment, but there is a solid core of contributors that have been diligently posting their progress and commenting. As I have mentioned previously, I would far prefer to have less views in exchange for more engagement, so I am content that the challenge has been getting out to the people who count. It has been particularly great to see some of my contacts form other 40K circles getting involved, particularly the 2nd Edition Army Challenge folks and some mates from Australia (g'day Dippa!!). 

My project this year is the final nail in my "Walls of Ithaka" coffin. This is a 1500 point Imperial Knight army I have been working on since winning a Knight Warden a while back. Next post I'll see if I can get them all together for a photo shoot. The Armiger Warglaive "Patroclus" Audax (or, "Courageous Patroclus", if you prefer...) is the squire of "Achilles" Aeternum, who I painted for DreadTober last year. He'll gain advantages from being next to the Preceptor, which creates a nice in-game dynamic for them that reflects their relationship in Homer's Iliad. 

I huge thanks goes out to Taro Modelmaker who sculpted and cast the resin sword and head pieces. If you are hunting for custom Imperial Knight parts, I definitely recommend searching for him on Etsy.

See you across the table,


Sunday, 3 October 2021

Van Diemen's World Veterans: Heavy Weapon Squad TO-DONE!!!


H folks,

About 12 months ago The Trooper and I put a fairly big order into Victoria Miniatures to bolster his Imperial Guard collection (Astra Millawhatsits). I have been working on them ever since, in short bursts. I find Victoria Miniatures figures to be beautiful but challenging to paint. As a result, I hit quite a few stumbling blocks with these guys. During the last stages of painting the squad, I was spending 2 hours on each infantry model just to finish them off! That's why I don't collect Imperial Guard, I guess.

The autocannons themselves were completed a long time ago. They look a lot like Bren guns, a light support machine gun used by Australia in active service for a long time. I have painted the rounds with a blue tip to represent incendiary rounds (note also the blue stripe on the ammo boxes. The bases were done using dried soil from out near Parkes/Dubbo in central-western NSW. My mother-in-law went for a tour out there and collected soil wherever they stopped for me to use as basing material. All I can say is that I felt very loved!

See you across the table,


Friday, 24 September 2021

Ork Rukkatrukk Squigbuggy TO-DONE!!!


Hi folks,

For Christmas last year my son received a GW gift certificate from his uncle. After very careful consideration at my FLGWS, he chose to bring home one of these squig buggy things. The selection suits him so well! Over the past 9 months we have assembled it and painted together in short bursts; you canonly hold the attention of an 8 year old for so long. This holidays he said he wanted to finish it off, so we made one last big effort to get it done. 

It is, with perhaps the exception of my Imperial Knights, the most complicated model I have ever been involved with. Thankfully, my son is fearless and just got stuck in. I had a good chat to him about sub-assemblies, because I couldn't think of any other way to do it that he wouldn't find completely frustrating.

He is a very happy grot with the finished project; I can definitely see the impact Splatoon has had on his paint scheme. During the project I was constantly impressed and surprised by his brush control, he is just a bit ridiculous for his age. I helped him with the very small detail on the faces and squigs, as well as some washes (he is afraid of spilling the bottles). I did some of the checker patterns as well, he is still learning how to do those. Here are some final shots:

Hopefully, I can keep his love of orks going for a while. You never know with kids, but I think this will be something he remains proud of, even if 40K doesn't end up being his thing. 

See you across the table,


Friday, 3 September 2021

To-Do List 2021/22


Hi folks,

My new hobby to-do list is enormous, just like the last one. With most* of my 2nd Edition Dark Angels complete, I will be shifting my sights to a classic Legion of the Damned army later in the year. Legion of the Damned were my first army, so returning to them and giving them some justice on the paint table (hopefully) will be very cathartic.

My 9th Edition work will be focused on finishing off my Dark Angels Crusade army "The Last of the Plains People". I have a lot of options for that army as it grows, so I will probably be adding things to my list just as I cross them off! I also have a Warglaive to do for DreadTober and several family projects to work on. My son is still painting Orks with me, though we have had a break due to other distractions.I have just gone with the flow with this, because he is so young, but yesterday he was gazing lovingly at them and said he would really like to paint some more. Wifey has also been waiting for me to help her base her Necrons, which we got a roller for from Greenstuff World. That's a post in itself, so keep an eye out for it.

I have a couple of Age of Sigmar jobs to work on just for fun, we'll see if they can be a palette cleanser at some stage. That includes a couple of Warhammer Underworlds bands that I picked up during lockdown (supporting those local FLGSs), which I am keen to play on the tabletop when this COVID lockdown ends. 

With Wave 2 of the BattleTech Clan Invasion KickStarter (that's more capital letters than one would usually put in the middle of words...), you can expect A LOT of Mechs getting painted over the next 12 months. I am absolutely NOT adding them to my pile of shame**. 

I have also kinda forced my best mates into playing some Aristeia with me, which is an anime styled, futuristic, eclectic, skirmish, gameshow, tabletop, miniatures, boardgame. I have two teams from the core set ready to go, including some alternate models for Musashi (the famous samurai of legend) and 8-ball (a fluffy kung fu panda). It is a highly enjoyable game to play, so hopefully I can include some battle reports on the blog.  

Of course, there will be projects that jump out of the shadows and grab my attention; there is at least one super-secret piece I will be working on when it reaches me from Canada, which I am very excited about. 

If you want to check out the full to-do list, just check the side panel, it will be there all year as I slowly cross off projects!

See you across the table,


* I still have a few tricks up my sleeve.

** Oh Crom, please don't let any of these end up in the grey tide.

Tuesday, 31 August 2021

2020/2021 Hobby Season Review


Hi folks,

At the start of this hobby season I wrote a monumental to-do list, with the hope that I would get a fraction of the things done. A lot of my energy was poured into the 2nd Edition Army Challenge, which has to be one of the best things I have ever done in the hobby. The camaraderie between the challengers is fantastic and the work being done is just amazing on a daily basis. As a result, a lot of my 2nd Edition projects have been finished. 

In October last year I helped run DreadTober for the first time, which was a great experience. My son even painted an Ork Dreadnought with me for the challenge, then proceeded to rip me a new one with it on the tabletop! I can't wait to do DreadTober again this year! Hopefully, we can get a whole lot of people onboard again this year and make some amazing stompy bots. 

I also participated in Monster March this year and managed to paint a Forest Dragon which has been sitting in pieces at the bottom of my bitz box for way too long. It is in my daughters little Wood Elf army now, which pleases me no end. I advertised the challenge on MeWe, which has a very small but lovely Age of Sigmar community, and Gav Thorpe decided to join us in the challenge. Sharing WIP shots with one of my teenage White Dwarf idols was surreal. 

Sometime during the year the first wave of the BattleTech Clan Invasion KickStarter arrived at my front door. This is so exciting to me, I cannot even... Anyways, I managed to paint most of the Mechs I received in this initial delivery, including some for my good mates.

A little later in the year Sydney went into a harsh lockdown due to COVID19, which we are yet to come out of.  I challenged myself to finish a crusade army in this time. Quite a few of those models are on my to-do list as well, but I have not been quite as successful in getting them finished. Having said that, the preparation work is solid, so I am pretty sure I will get some wins on the board next season! There have been some significant exceptions to this though, which I will show at the end of the post. I even managed to get a few cracking games in before the lockdown curtain fell. I am really looking forward to some more gaming when it is safer to do so.

Overall, this season has really been a blast! Here are some finished projects:

2nd Edition Army Challenge


Monster March

BattleTech Clan Invasion KickStarter

9th Edition 40k

Tomorrow a new hobby season dawns! A new To-Do list will be forged! New badges of completion will be thrice blessed and sanctified! With it will be plenty of projects carried over from this season, as well as plenty of newcomers... if you can ever really call vintage Legion of the Damned figures "new"...

See you across the table,