I have been away for a while supervising a Year 7 camp for work. It got me thinking about the gaming I used to do while I was on school camps. This
particular camp reminded me a lot of the infamous “Camp Krusty” when I was in
Year 10. Ironically, we didn’t play many games that year, just shot a lot of arrows and sang "The Lumberjack Song". Our Year 8 camp was something else entirely; let me paint a picture
for you. Late the year before, we had all started playing Magic the Gathering...
It all began in at the Chapman’s residence in Tahmoor, just a couple of mates mucking about with a big brother's starter deck (I think it was 2nd or 3rd Edition). We split the deck in half and played the game out. I don’t think we even checked that both decks had lands in them! I was captivated by the artwork and the simple and satisfying way in which it captured Fantasy combat in a card game format. I asked my parents if I could start getting some pocket money specifically so that I could get a starter deck. It took me 2 weeks to save up for it and I went to the local tobacco shop to buy a pack. Don’t ask me what the link between Tobacco and MtG is, I still don’t have a clue (...but I need more...MOAR!).
I still remember my first deck quite vividly. My two rare
cards were Demonic Hordes and Demonic Attorney, which should have steered me
towards collecting black, but it never really did. It all began in at the Chapman’s residence in Tahmoor, just a couple of mates mucking about with a big brother's starter deck (I think it was 2nd or 3rd Edition). We split the deck in half and played the game out. I don’t think we even checked that both decks had lands in them! I was captivated by the artwork and the simple and satisfying way in which it captured Fantasy combat in a card game format. I asked my parents if I could start getting some pocket money specifically so that I could get a starter deck. It took me 2 weeks to save up for it and I went to the local tobacco shop to buy a pack. Don’t ask me what the link between Tobacco and MtG is, I still don’t have a clue (...but I need more...MOAR!).
Fast forward a few months
and we were on this long bus trip to camp woop woop. I started swapping away my
deck for green and red cards, with a focus on dealing direct damage in any way
that I could. It was all about lightning bolts and thorn thallids. After a
quick pit stop in which I got to test out my new deck, I went even further and
culled the deck down to mono-red. As far as I know this was the first time
anyone in our group had tried to create such a deck. I swapped away a lot of
good cards to get the common red cards that I wanted in the right quantity,
then unleashed hell. Here is a little snapshot of what it amounted to (think fireballs, disintegrates and earthquakes as well):
This is the closest I think I have ever gotten to “power
gaming” in any game, ever. The deck was horrendously powerful and was very
quickly identified by my friends as being crap to play against. After a few
weeks everyone had moved towards building more potent decks, each with powerful
combinations and foils for other people’s tricks. My deck was still very
dangerous and demoralising to play against. I think only one deck could stand
against it (on average anyway), which was a mono-blue deck that could destroy
my spells before they could do the damage. After retiring that deck I swung the
other way completely and focused on themes, such as the famous “Minotaur” deck.
It still packed some direct damage potential, but generally focused on getting
as many cows in the air as possible (flying, fire breathing cows, to be
exact!).
See you across the table,
M4cr0
...and here's a cryptic one for my old high school buddies:
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