Tuesday, 8 November 2022

DreadTober and Reflections on Grief






Hi folks,

October, like seemingly every month this year, has been a wild roller-coaster ride. The challenge itself is done and dusted for another year, apart from the participants gallery, and it seems to have gone well. Everyone seemed to have had a good time painting stompy bots and checking out each other's blogs; it was cool seeing everyone comment on each other's work, in the little corners of the internet they have carved out for themselves. 


I'm still a sucker for plasma weapons...



I am left reflecting on another month where I have only just scraped through a challenge that I managed to wedge between massive daily workloads and family stresses. To be clear, I have no issues with failing a fun challenge, they are not meant to be that serious and nobody really minds/cares if you fall short. But I can't help but wonder why having fun itself has become such a challenge. I don't know if this is a function of getting older or just a rough season of my life, but everything seems to be more difficult at the moment. 

I have started some badly needed grief counselling and it is helping me to process issues I have been struggling with for over 20 years, including the fairly recent loss of my closest friend, Joel. Because we shared so much of these hobbies together, they are very much tied to my grief, which makes them both painful and important for healing. Losing such a close friend has also hit me pretty hard in my own sense of identity; Joel knew me better than anyone else and that repository of "me" knowledge is now gone too. I used to be able to say to him "This is what is happening, I feel crap and I don't know why" and he would be able to help me make sense of it all. We used to do that for each other and I really miss it.



I made the mistake of asking the internet what I should call this weapon. I think I will just stick with the less risque "graviton mace" option!


Grief doesn't have a time limit. It doesn't have neat stages that you work through, by ticking all of the boxes. Multiple aspects of it can hit you all at once, or not at all until much later. It hurts, but avoiding it leaves you empty, until you take the time to feel it. I am coming to the realisation that I have spent a lot of time feeling either deeply hurt or numb, and that this realisation itself may be a sign that I am pulling out of the nosedive (at last).


"Even in death I still serve."



So... small plans. I miss my friends a lot; they are amazing. I want to make a proper effort to actually be with them. Hopefully this includes some painting and gaming, amongst other things. I have started a casual gaming group for us, which isn't quite off the ground yet, but has potential.

I am also going to try and put myself out there a bit, which I haven't really done since the end of highschool, and play some games with local FLGS members. I've joined a Kill Team circuit here in Sydney and plan to participate in some introductory games to learn the new edition. Who knows where that will take me. 

The 2nd Edition Army Challenge is about to kick off again as well, which I absolutely love. I am hoping get some games in with the Australian participants this round as well, so perhaps there will be some old school battle reports coming in the future!

At this stage, it is all about getting out of the deep rut that I have found myself in. Digging in and turning it into a trench can't be the plan anymore.  

See you across the table,

Marc


Wednesday, 5 October 2022

Dark Angels: Ravenwing Bike Squad TO-DONE!!!

 


Hi folks,

Just before I got caught up in DreadTober shenanigans I managed to finally complete this Ravenwing squad. It had been sitting in sub-assemblies for about 7 years, waiting for some finishing touches on the bikes. Well, those "finishing" touches took about two weeks to complete. I had purchased some sculpted bases during the last lockdown for them, and they took almost as much time as the bikes themselves to paint!




The sergeant is equipped with a combi-melta to really double-down on the anti-armour capabilities of the squad. He used to have a thunderhammer, which is not an option in the new Codex, unfortunately. His head is a Native American sculpt from Puppetswar, which my mate Wade kindly 3D printed for me.




The special weapons are both meltaguns, which I have posed like the old school plasma gunner. The pose was really easy on the sub-assembly, but getting them to fit on the bike was a bit of a nightmare.




The biker with the raven was one of the first models I actually completed. The raven is actually a Dark Eldar Razorwing sculpt. I managed to purchase a few more in resin before they disappeared from my FLGS, so expect to see a few more birdy friends on my Ravenwing figures.



With this project finished I am focusing almost completely on Dreadtober for the next couple of weeks, with the exception of tinkering with some Tyranid schemes for the next round of the 2nd Edition Army Challenge. More about that later... until then, it's double big stamp time!!




See you across the table,

Marc







Monday, 3 October 2022

DreadTober 2022 Progress: Part 1

 



Hi folks!

DreadTober has launched for another year of stompy shenanigans. I will be curating the progress shots again this year, which is a joyful but also very time-consuming process. Usually, around Week 3, I get the hang of it and remember all of the tricks I have used previously to streamline the process. Until then I will be flying by the seat of my pants!

This year I am working on a Redemptor Dreadnought. I am not a huge fan of the newer Space Marine models, so I have to admit that this on is still in the process of growing on me. It is certainly chonky, and I do love me some plasma. There are two options for the torso, to either have the sarcophagus covered by pot-bellied armour, or open. I prefer the open option but it also feels a little silly to walk around a battlefield like that. It can articulate, so I am sure I will flit between the two, but I am also going to convert it a little to jazz up the sarcophagus. 



  

This Dreadnought is going to be the centerpiece in my urban combat Dark Angels list, so I am hoping to add some bits to it to make it look a little more... tactical/infiltrator-ish. We'll see how that goes during the week ;-)

See you across the table,

Marc

 

Sunday, 4 September 2022

2022/2023 To-Do List

 


Hi folks,

In previous years my To-Do lists have been extremely optimistic, including far too many projects for me to possibly complete in a 12 month period. As a result, a bunch of projects from last year have carried over to this year. I have deleted a couple that aren't a priority anymore and included a couple of extra projects that have been bumped up the list. I am not quite sure what will be in my 2nd Edition Tyranid list yet, but you can be sure it will contain all of the classics.

Here's my list!


2nd Edition 40K


Legion of the Damned

Legion of the Damned Chaplain on Bike

Legion of the Damned Techmarine on Bike

Legion of the Damned Bike


Dark Angels

Ravenwing Squad

Ravenwing Attack Bike

Chaplain in Terminator Armour

Master of the 3rd Company

Callidus Assassin


Tyranids

1000 point Army List


9th Edition 40K


Dark Angels

Redemptor Dreadnought (DreadTober)

Hellblaster Squad

Intercessors

Infiltrators

Blade Guard

Talonmaster

Ravenwing Attack Bikes

Ravenwing Bike Squadron



Imperial Agents

Culexus Assassin

Inquisitor Erasmus



Iron Snakes

Whirlwind Scorpius

Iron Snakes Bladeguard

Iron Snakes Terminators with Thunderhammers



Orks

Boyz (with The Boi)

Nobz (with The Boi)

Warboss (with The Boi)

Deff Kopters (with The Boi)

Kommandos (with the Boi)

Squighog Boyz (with the Boi)


Objective Markers

Fortress of Redemption

Ammo Dumps



Age of Sigmar

Sylvaneth Dryads

Druanti the Arch Revenant 



Warhammer Underworlds

Grashrak's Despoilers

Skaeth's Wild Hunt

Elthain's Soulraid




BattleTech 

Jade Falcon Mixed Star

Jade Falcon Mixed 2nd Line Star

Ghost Bear Command Star

Ghost Bear Scout Star

Ghost Bear Assault 2nd Line Star

Foxfire Scout Lance

Foxfire Pursuit Lance

Foxfire Assault Lance

Foxfire Support Lance

ComStar Heavy Level II

ComStar Command Level II

ComStar Support Level II

UrbanMech

Daishi Widowmaker





Space Hulk

Blood Angels Boarding Party

Cypher

Genestealers

Objectives