"It's not easy being green"
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I invited my mate Sgt Waz over to give me a lesson on how 7th Ed. 40K works and see where he was up to with his Armies on Parade work. I haven’t been an active player of 40K since 6th Edition, and even then I can count on one hand how many actual games I played; most of my experience comes from earlier rule-sets. Needless to say, I have a lot of catching up to do and my only experience with flyers has been a disastrous outing against a Heldrake with my Nids.
The Sergeant brought a superb little Salamanders force led
by Vulkan He’stan (I call him “Charlton”). It included two tactical squads with
Rhino transports, a terminator squad, a Landraider Redeemer, Stormraven, two
Storm Talons and a Venerable Dreadnought. The addition of the flyers makes this
a very different force to the one I haunted with my Nids early in 6th
(I took Charlton's head many times).
I put together a force of 3rd Company Dark Angels,
knowing full well that they would be unequal to the task. My command squad was
led by Balam, armed with the Lion’s Roar combi-plasma. I also armed Company Champion
Valefor with the Monster Slayer of Caliban, which is naughty; Sgt Waz and have
never let rules get in the way of a good laugh. I also took the Standard of
Devastation because I wanted to see how useful it was with two squads of bog-standard
tactical marines. I piled them all in
transports: a Razorback with twin-linked lascannons for the Command, a Landraider
and a Rhino for the troops. Backing them up I chose a Venerable Dreadnought and
a Chaplain Dreadnought. With my remaining points I brought along a Landspeeder
with a Multimelta and my Techmarine with Power Field Generator.
So, I was nominally mobile with no air defence or real ability
to apply pressure to the backfield…
Deployment
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Turn 1
We played using the Tactical Objectives cards and 6 objective
markers. Sgt Waz set up first and chose to take the first turn (I failed to seize
the initiative). Straight away he was getting up in my grill with the Stormtalons
in the hunt for First Blood. He also moved his Redeemer up blocking passage
across the river and setting up a contest for my closest objective markers.
During the shooting phase my front line got hammered with assault cannon and
lascannon shots, which were ineffective thanks to the Power Field Generator.
In
return I maneuvered to improve my LOS and reduced the hull points of the Stormtalons
with two penetrating lascannon shots. Vehicles are tougher to kill these days!
Turn 2
In the second turn Sgt Waz picked up his objective cards and
chuckled to himself. He scored a point just for controlling a marker near his
deployment zone and his Stormraven came thundering onto the board. He deployed his
terminators and took First Blood by destroying my Chaplain Dreadnought. The
Terminators charged my Landraider but couldn’t take it down. I picked up two
identical objective cards that award d3+3 victory points for controlling every
objective marker (fat chance).
My reserve Landspeeder landed behind the
Redeemer and lined up a Multimelta shot. I deployed my Tactical squad and Command
squad in position to shoot the terminators and moved my Venerable Dreadnought
in place to charge the Redeemer. Lascannons slammed the Storm Talons out of the
air and Company Master Balam opened up with the Lion’s Roar combi-plasma,
immolating two terminators and two of my own tactical marines. If only Dark Angels
were as good with plasma as Salamanders are with… everything else that is hot.
The remaining fire took out another terminator and another tactical marine who
overheated his plasma gun. The Landspeeder behind the Redeemer missed its
million dollar shot. In the assault phase I knocked a hull point off the
Redeemer.
When you're backing up in your own deployment zone during an objectives game, you are losing.
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Turn 3
Sgt Waz earned another two point for holding objectives in
his own backfield, and picked up some more easily achievable objectives. The
Stormraven deployed his Venerable Dreadnought, Tactical squad and Charlton in
my backfield, then moved to charge my Razorback with his terminators. The Redeemer
and surviving terminators poured fire (literally) into my marines, torching
five tactical marines but only one Command squad veteran. The Venerable
Dreadnought missed its shot at my Landraider, but the Stormraven holed my
Rhino. In close combat Charlton killed the Veteran Sergeant he challenged and
the Terminators on the other side of my deployment zone destroyed my Razorback.
In return I knocked two hull points off the Venerable Dreadnought and set up a charge
with my own Dreadnought. My Command squad executed the final Terminator and my
Landspeeder moved on hastily to contest an objective Sgt Waz had been holding
with an empty Rhino. In close combat my Venerable Dreadnought utterly failed,
needing to only remove one hull point to destroy his counterpart.
"Wait... are they on our side...?"
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Executed.
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Epic fail to penetrate.
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Turn 4
By this stage it was clear the game was over and the
Salamanders had beaten me soundly. Sgt Waz had a pile of completed objectives
whilst I was stuck with impossible ones, mainly due to the limitations of my
list, deployment and the immense pressure he able to bring to bear so rapidly. And,
seriously, Salamandars get to re-roll everything! We played out one more turn with
the loss of my tactical squad (facing Charlton), my Landraider to multiple
twin-linked multimelta shots and half of my Command Squad. My Landspeeder
missed another shot at the Rhino and Balam failed to do any damage with his
powerfist on the Redeemer.
So… lesson learned and fun had. The game has certainly changed since I
was last competitive, and I have some work to do before I see success again.
Time to get some flyers and get some Deathwing/Ravenwing synergy going on.
See you across the table,
M4cr0
Nice pictures of the battle. That looks like a fun table. Thanks for sharing.
ReplyDeleteFor once there were no Space Marine Scouts/Eldar Rangers up the rock pillars :-) Honestly, the amount of times I've dragged Telion down from up there...
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